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Leclercq, Catherine; Saba, Anna; Moneta, Elisabetta; Nardo, Nicoletta; Natella, Fausta; Peparaio, Marina; Saggia Civitelli, Eleonora; Toti, Elisabetta; Sinesio, Fiorella – Applied Environmental Education and Communication, 2023
The potential of game-based experiential workshops to complement focus groups in identifying drivers/barriers to environmentally sustainable food systems was explored. Sixty adults from an Italian bio-district answered to a questionnaire; among them, nineteen and twenty-one people participated in a game-based experiential workshop and in a focus…
Descriptors: Game Based Learning, Experiential Learning, Workshops, Focus Groups
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Leach, Carrie; Schroeck, N.; Blessman, J.; Rorai, V.; Cooper-Sargent, M.; Lichtenberg, P. A.; Trentacosta, C. J. – Applied Environmental Education and Communication, 2022
Environmentally overburdened communities need information and resources to cope with hazards. We describe, and use a case study to depict, a participatory process of engaging Detroit stakeholders with academic researchers in the co-production of environmental health communication tools to enhance their capacity to address the unjust conditions.…
Descriptors: School Community Relationship, Urban Areas, Hazardous Materials, Health
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Costa, Dimítri de Araújo; de Lucena, Reinaldo Farias Paiva; Christoffersen, Martin Lindsey; Piñeiro-Corbeira, Cristina; Dolbeth, Marina – Applied Environmental Education and Communication, 2022
This work aimed to raise ocean awareness of 6th-grade students using marine invertebrates and integrating ludic activities within the curricula. Forty-two students from two public elementary schools from Northeast Brazil were selected. A pre-experimental design with pre-test/post-test was followed, using a questionnaire on…
Descriptors: Environmental Education, Grade 6, Oceanography, Elementary School Students
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Jamie Loizzo; Caroline Nickerson; Caroline Barnett; Taylor Nash; Laura Warner; Savanna Barry; Micheal Allen – Applied Environmental Education and Communication, 2023
Virtual reality (VR) and electronic field trips (EFT) can introduce youth to natural environments, climate change mitigation strategies, and related STEM careers. We developed a VR and EFT outreach program featuring scientists working on living shorelines for coastal restoration as a response to sea-level rise and examined the program's impacts on…
Descriptors: Computer Simulation, Field Trips, Computer Uses in Education, STEM Education