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Jianqiu Wang; Julamas Jansrisukot; Pattawan Narjaikaew – Higher Education Studies, 2025
This study investigated the effectiveness of an instructional model that integrates project-based learning and WebQuests to enhance Chinese undergraduate engineering students' innovation abilities. The model was implemented in an engineering drawing and CAD course with 38 third-year students over one semester. A one-group repeated-measures design…
Descriptors: Foreign Countries, Undergraduate Students, Engineering Education, Student Projects
Tianjiao Zhao; Xi Lin; Ri Na – European Journal of Education, 2025
The integration of artificial intelligence (AI) into construction education is transforming how future professionals approach estimation tasks. This study examines the role of Togal AI--an AI-powered estimation tool--alongside the industry-preferred Bluebeam Revu 20 in undergraduate construction education. Through a structured experiment with 60…
Descriptors: Construction (Process), Construction Industry, Building Design, Undergraduate Students
Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Lianjiang Jiang; Chun Lai – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2025
The past decades witness an ongoing interest in reconceptualizing writing as digital multimodal composing (DMC). The emergence of language and multimodal generative artificial intelligence (GAI) tools leads to new forms of DMC processes and products. Yet prior studies have mostly examined non-GAI-assisted DMC, and few have explored how…
Descriptors: Foreign Countries, Artificial Intelligence, Natural Language Processing, Technology Uses in Education
Zhenzhen Qi – ProQuest LLC, 2023
In the age of computing, we rely on software to manage our days, from the moment we wake up until we go to sleep. Software predicts the future based on actualized data from the past. It produces procedures instead of experiences and solutions instead of care. Software systems tend to perpetuate a normalized state of equilibrium. Their application…
Descriptors: Computer Simulation, Video Games, Visual Aids, Computer Games
O'Reilly, James; Barry, Brendan – Irish Educational Studies, 2023
Computer-Aided Design (CAD) and 3D printing are not new technologies but are technologies which, in recent years, have become more accessible to hobbyists and enthusiasts. Engaging with these technologies allows the user to investigate and manipulate virtual and physical 3D shapes, which may affect spatial awareness. The literature suggests that…
Descriptors: Computer Assisted Design, Computer Peripherals, Printing, Mathematics Skills

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