Publication Date
| In 2026 | 0 |
| Since 2025 | 2 |
| Since 2022 (last 5 years) | 6 |
Descriptor
| Visual Learning | 6 |
| Design | 2 |
| Electronic Learning | 2 |
| Foreign Countries | 2 |
| Inquiry | 2 |
| Learning Strategies | 2 |
| Self Concept | 2 |
| Teaching Methods | 2 |
| Thinking Skills | 2 |
| Active Learning | 1 |
| Animation | 1 |
| More ▼ | |
Source
| About Campus | 1 |
| International Association for… | 1 |
| International Journal of… | 1 |
| Journal of Occupational… | 1 |
| Journal of Visual Impairment… | 1 |
| Qualitative Research Journal | 1 |
Author
Publication Type
| Reports - Descriptive | 6 |
| Journal Articles | 5 |
| Speeches/Meeting Papers | 1 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
John Nicholas Rossato Saunders – Qualitative Research Journal, 2025
Purpose: The purpose of this article is to summarise key literature related to the Foundation for Learning and Literacy's Touchstone 4 (creativity, the arts and imagination). Design/methodology/approach: This article reviews a selection of relevant studies exploring the contributions of creativity, imagination and the arts to traditional literacy…
Descriptors: Foreign Countries, Literacy Education, Art Education, Creativity
Katie Lane-Karnas – Journal of Visual Impairment & Blindness, 2023
The article is a family-presented case study on how cerebral visual impairment (CVI) impairs the author's 13-year-old child's ability to read print and how the author discovered that braille is the only effective way for their child to access literacy. There is a cohort of individuals with CVI who subconsciously take advantage of other methods to…
Descriptors: Visual Impairments, Braille, Reading Difficulties, Personal Narratives
Chenghao Wang; Xueyun Li – International Journal of Computer-Assisted Language Learning and Teaching, 2025
D-ID Creative Reality Studio (D-ID) is a platform for creating Artificial Intelligence (AI) presenter (digital human) videos, translating videos, and designing conversational agents. D-ID seamlessly integrates deep-learning face animation technology, large language models (LLMs), natural language processing (NLP), and speech synthesis and…
Descriptors: Artificial Intelligence, Design, Video Technology, Animation
Michelle Barsukov; Lauren Gatta; Larissa Jimenez Gratereaux; Jason Liang; Erica V. Lin; Kathryn Schmechel; Ximena Benavides – About Campus, 2024
The art of looking is a museum and art gallery teaching tool at the core of the Visual Thinking Strategies, a Harvard School of Education pedagogy initiated as an educational experiment for schools across the United States almost two decades ago. Today, a large number of schools implement this teaching method to increase student engagement in a…
Descriptors: Visual Aids, Museums, Arts Centers, Art
Ion Razvan Radulescu; Antonio Dinis; Benny Malengier; Andrej Cupar; Mirela Blaga; Radek Polansky – International Association for Development of the Information Society, 2022
Industry 4.0 and digitization are nowadays important trends in the textile industry. The need for well-prepared professionals in software for the design and modelling of textile products requires the creation of up-to-date educational resources. Virtual learning supported by e-learning offers the instruments to continue education during pandemic…
Descriptors: Foreign Countries, Online Courses, Computer Software, Design
Mary Anne Peabody; Susan Noyes; Mary Anderson – Journal of Occupational Therapy Education, 2022
Reflective practice is considered a highly valued graduate attribute in the field of occupational therapy. Occupational therapy educators influence and shape how students develop into reflective practitioners. Reflective practice requires a set of complex thinking skills that are typically focused on personal experiences and can be broken down…
Descriptors: Occupational Therapy, Graduate Students, College Faculty, Reflection

Peer reviewed
Direct link
