Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
Descriptor
| Foreign Countries | 2 |
| Game Based Learning | 2 |
| Teaching Methods | 2 |
| 21st Century Skills | 1 |
| Academic Achievement | 1 |
| Alignment (Education) | 1 |
| Anxiety | 1 |
| Barriers | 1 |
| College Students | 1 |
| Cooperation | 1 |
| Educational Finance | 1 |
| More ▼ | |
Author
| Amjad Islam Amjad | 1 |
| Faiza Shafqat | 1 |
| Feroz, Hafiz Muhammad Basit | 1 |
| Huo, Chunhui | 1 |
| Nisar Abid | 1 |
| Noor, Sadaf | 1 |
| Sarfraz Aslam | 1 |
| Umaira Tabassum | 1 |
| Zulfiqar, Salman | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Elementary Education | 1 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
| Pakistan | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Amjad Islam Amjad; Sarfraz Aslam; Nisar Abid; Umaira Tabassum; Faiza Shafqat – SAGE Open, 2025
The rapid development of information and communications technology (ICT) has transformed education and society. Applying gamification in education can enhance students' motivation, interest, and performance to meet the demands of the 21st century. The present study used the hermeneutic research design to explore teachers' challenges and concerns…
Descriptors: Barriers, Game Based Learning, Teaching Methods, Elementary School Students
Feroz, Hafiz Muhammad Basit; Zulfiqar, Salman; Noor, Sadaf; Huo, Chunhui – Journal of Applied Research in Higher Education, 2022
Purpose: Knowledge acquisition is a pivotal concern for the students and many sources help them to obtain knowledge. In this paper, the authors theoretically examine three engagements such as social media, peer and academic engagement by the theoretical foundation of engagement theory which tells that students interact and collaborate, sharing…
Descriptors: Knowledge Level, Social Media, Peer Relationship, Learner Engagement

Peer reviewed
Direct link
