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Yang, Weishu; Lahti, Henna; Seitamaa-Hakkarainen, Pirita – Design and Technology Education, 2022
In collaborative design settings, designers communicate and explicate their ideas visually and verbally in order to reach a shared understanding. The verbal exchanges of group members engaged in a joint design task provide rich data regarding the design activities being undertaken by the group members. In addition, sketching and modelling are…
Descriptors: Computer Simulation, Design, Innovation, Cooperative Learning
Yi, Ye Ji; Bhattacharjee, Suchismita – Design and Technology Education, 2023
This study aimed to investigate the effectiveness of 360-degree panorama-based Virtual Reality (360VR) as a tool to simulate real-world site visit experiences in interior design education. In the first stage of evaluation, the online survey was implemented to ask students about their learning experience of using 360VR. The second stage of 360 VR…
Descriptors: Computer Simulation, Interior Design, Learning Experience, Teaching Methods
Petrova, Miroslava – Design and Technology Education, 2021
The design studio is the core element in the design curriculum where students gain key knowledge and skills. Typically implementing a project-based approach, it is characterised by learning by doing, collaborative learning and a prominent studio culture. The traditional notion is that the social domain of the studio has a counterpart in the…
Descriptors: Design, Student Projects, Active Learning, Cooperative Learning
Fleischmann, Katja – Design and Technology Education, 2021
The process of moving the physical design studio experience, where social interaction is a guiding principle, into a detached virtual environment during the COVID pandemic has prompted design educators to re-evaluate what constitutes a traditional studio-based learning system. This shift is based on classroom experiences after design educators…
Descriptors: Design, Studio Art, Teaching Methods, COVID-19