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Bouck, Emily C.; Shurr, Jordan; Bassette, Laura; Park, Jiyoon; Whorley, Abbie – Journal of Special Education Technology, 2018
Manipulatives are a common tool in mathematics teaching and learning, including for students with disabilities. The most common manipulatives are concrete manipulatives, yet app-based manipulatives are a viable age-appropriate option for secondary students with disabilities. Through an adapted alternating treatment design with three middle school…
Descriptors: Manipulative Materials, Mathematics Instruction, Teaching Methods, Middle School Students
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Vollmer, Michael; Möllmann, Klaus-Peter – Physics Education, 2018
Video analysis with a 30 Hz frame rate is the standard tool in physics education. The development of affordable high-speed-cameras has extended the capabilities of the tool for much smaller time scales to the 1 ms range, using frame rates of typically up to 1000 frames s[superscript -1], allowing us to study transient physics phenomena happening…
Descriptors: Physics, Science Education, Motion, Time
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Chang, Rong-Chi; Yu, Zeng-Shiang – International Journal of Distance Education Technologies, 2018
This article aims to explore the impact of AR on the learning outcomes of college freshmen and their knowledge about the biology lab course. In a study, a basic biology lab course app was developed using AR technology. The students used this app to prepare for a basic biology lab course, and carry on self-learning without the help of instructors.…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Biology
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Mellati, Morteza; Khademi, Marzieh; Abolhassani, Majid – Education and Information Technologies, 2018
Palmtop electronic devices such as Smartphones create innovative and omnipresent language contexts. Development of mobile systems and Internet access has been made feasible more sophisticated applications which allow the use of world wide databases and interactive web content. The pervasive use of these devices instigates researchers to seek the…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
Jasti, Pramod – ProQuest LLC, 2018
Research in this study used the technology acceptance model (TAM) as a theoretical framework for investigating STEM students and faculty perceptions of the use of mobile applications at a Historically Black College and University (HBCU) in the southeastern part of the United States. Mobile technology applications have become very popular over the…
Descriptors: Computer Oriented Programs, Handheld Devices, Student Attitudes, Teacher Attitudes
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Robles, Heydy; Burden, Kevin; Villalba, Karen – International Journal of Mobile and Blended Learning, 2021
Mobile devices are increasingly promoted as tools to facilitate ubiquitous and individualized learning, allowing learners to work at their own pace in authentic and meaningful settings. However, in the case of second language learning, there is a paucity of apps and tools related to improving students' reading comprehension in both Spanish and…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Song, Donglei; Ju, Ping; Xu, Hao – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Many gamification designs in education do effectively mobilize students to some extent. Yet, there is still very little research to account for the specific influence on each student. It is essential to determine whether the students can be engaged by gamification in terms of various psychological factors. In this paper, the game element point was…
Descriptors: College Students, Educational Games, Games, Learner Engagement
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Hamada, Mohamed; Hassan, Mohammed – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Interactive learning tools are emerging as effective educational materials in the area of computer science and engineering. It is a research domain that is rapidly expanding because of its positive impacts on motivating and improving students' performance during the learning process. This paper introduces an interactive learning environment for…
Descriptors: Educational Environment, Information Technology, Interaction, Computer Oriented Programs
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Wong, Wilson; Pepe, James; Englander, Irv – Information Systems Education Journal, 2017
Information systems capstone projects aim to prepare students for what they will encounter in the industry after graduation. Corporate application development is often a complex endeavor that requires coordination between related products. For example, software development in the mobile application sector may require a coordinated parallel…
Descriptors: Telecommunications, Handheld Devices, Information Systems, Teaching Methods
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Hergemöller, Timo; Laumann, Daniel – Physics Teacher, 2017
Today smartphones and tablets do not merely pervade our daily life, but also play a major role in STEM education in general, and in experimental investigations in particular. Enabling teachers and students to make use of these new techniques in physics lessons requires supplying capable and affordable applications. Our article presents the…
Descriptors: Handheld Devices, Telecommunications, Visual Aids, Laboratory Equipment
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Hart Barnett, Juliet E. – Physical Disabilities: Education and Related Services, 2017
A substantial number of students struggle with sustained attention in today's schools, including those with Attention Deficit Hyperactivity Disorder (ADHD). Both traditional and technology-driven strategies and tools are available to address the attention needs of students with ADHD and other students who struggle with attention in the classroom.…
Descriptors: Attention Deficit Hyperactivity Disorder, Student Needs, Attention, Educational Environment
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Babin, Ron; Halilovic, Branka – Information Systems Education Journal, 2017
The use of cloud computing services has grown dramatically in post-secondary institutions in the last decade. In particular, universities have been attracted to the low-cost and flexibility of acquiring cloud software services from Google, Microsoft and others, to implement e-mail, calendar and document management and other basic office software.…
Descriptors: Internet, Computer Software, Information Management, Educational Technology
Weeks, Nancy Anne – ProQuest LLC, 2017
The purpose of this quantitative study was to investigate the effect of a 4-week, school-based, Sosh iPad application intervention on the social skills inventory of participants diagnosed with High Functioning Autism (HFA). The intervention implementation took place during a 4-week period at two separate public school districts within the…
Descriptors: Handheld Devices, Computer Oriented Programs, Intervention, Interpersonal Competence
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Aktas, Bilge Çam; Can, Yafes – International Electronic Journal of Elementary Education, 2019
The aim of this study is to examine if using WhatsApp actively in English outside the school has any effect on the students' attitudes and self-efficacy belief on English course. In this study, a sequential explanatory pattern was used. In order to obtain quantitative data, one group pretest-posttest design was used. The participants consist of…
Descriptors: Student Attitudes, Grade 11, High School Students, Foreign Countries
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Aljojo, Nahla; Munshi, Asmaa; Almukadi, Wafa; Zainol, Azida; Alanaya, Ihdaa; Albalawi, Hawazin; Alharbi, Ghadeer; Almadani, Nada; Almohammadi, Elaf; Kadu, Alaa; Abdulghaffar, Nadia A. – Journal of Technology and Science Education, 2019
Learning is not limited to a certain age group or a formal study environment. However, the first eight years, and particularly the first three years, are the most important because the effects of the care and attention provided to the child during this period will continue throughout his/her life. A child's early learning processes develop his/her…
Descriptors: Program Design, Program Implementation, Semitic Languages, Pronunciation
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