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Luo, Linlin; Kiewra, Kenneth A. – IDEA Center, Inc., 2019
Students often fail to write effective synthesis essays that compare multiple sources across common intersecting categories. Instead, they compose flawed essays that focus primarily on one source and then add a few ideas from other sources (patchwriting); report ideas from all sources in a disjointed fashion (tag-all writing); or draw from one…
Descriptors: Teaching Methods, Synthesis, Writing Instruction, Essays
Blumberg, Fran C.; Deater-Deckard, Kirby; Calvert, Sandra L.; Flynn, Rachel M.; Green, C. Shawn; Arnold, David; Brooks, Patricia J. – Society for Research in Child Development, 2019
We document the need to examine digital game play and app use as a context for cognitive development, particularly during middle childhood. We highlight this developmental period as 6- through 12-year olds comprise a large swath of the preadult population that plays and uses these media forms. Surprisingly, this age range remains understudied with…
Descriptors: Cognitive Development, Play, Computer Software, Children
Smeets, Roger; Broaekman, Francette; Bouwers, Eric – International Educational Data Mining Society, 2019
Research on automated affect detection in educational software using play log data has shown promising results. Yet most studies use classroom-based software designed for adolescents or adults. In this paper, we aim to detect affection in an online educational platform primarily aimed at home use by young children. This presents two challenges: we…
Descriptors: Computer Software, Young Children, Evaluation Methods, Psychological Patterns
Frankenberg-Garcia, Ana; Rees, Geraint; Lew, Robert; Roberts, Jonathan; Sharma, Nirwan; Butcher, Peter – Research-publishing.net, 2019
This short paper summarizes the development of ColloCaid (www. collocaid.uk), a text editor that supports writers with academic English collocations. After a brief introduction, the paper summarizes how the lexicographic database underlying ColloCaid was compiled, how text editor integration was achieved, and results from initial user studies. The…
Descriptors: Educational Technology, Technology Uses in Education, English for Academic Purposes, Vocabulary
Daniel J. Anderson – Analytic Teaching and Philosophical Praxis, 2019
Getting individuals to invest in reason is often an uphill battle for Community of Philosophical Inquiry (CPI) practitioners, especially when the CPI experience does not straightforwardly model decision-making outside the classroom. Intermittently using roleplaying games (RPG's) to conduct CPI's may help in this regard, as it provides individuals…
Descriptors: Philosophy, Communities of Practice, Thinking Skills, Role Playing
Jiang, Xiangying; Rollinson, Joseph; Plonsky, Luke; Gustafson, Erin; Pajak, Bozena – Foreign Language Annals, 2021
Duolingo is a commercial language-teaching platform that offers free courses on the web and on mobile apps. This study reports the ACTFL listening and reading proficiency levels of adult Duolingo learners who had completed beginning-level courses in Spanish or French. The participants (n = 225) were learners residing in the United States, had…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Learning, Second Language Instruction
Daud, Wan Ab Aziz Wan; Ghani, Mohammad Taufiq Abdul; Rahman, Ahmad Abdul; Yusof, Mohd Akashah Bin Mohamad; Amiruddin, Ahmad Zaki – Journal of Language and Linguistic Studies, 2021
This research focuses on the production and creation of educational materials for Arabic vocabulary learning using Augmented Reality Technology, namely ARabic-Kafa, which can support both teachers and students. The Marker Based Tracking tool is used in this Augmented Reality application. This method was employed because it can read objects and…
Descriptors: Semitic Languages, Vocabulary Development, Computer Simulation, Computer Software
Sorenson, Rachel – Update: Applications of Research in Music Education, 2021
The purpose of this study was to examine the perceptions of undergraduate music education majors regarding the skills needed to teach popular music classes, and their comfort level with those skills. Preservice music educators (N = 81) completed a researcher-designed questionnaire describing their previous experiences with popular music, their…
Descriptors: Undergraduate Students, Music Education, Majors (Students), Popular Culture
Yeh, Shu Fen – Advances in Language and Literary Studies, 2021
In the past two decades, the growing rage of computer mediated environments (CMC) affords new literacies and new opportunities for language learners to experience, construct, communicate, and access knowledge (Ware, Kern & Warschauer, 2016). Also, it suggests that writing in multimodal in the digital ear contributes to its production and…
Descriptors: Collaborative Writing, Computer Software, Computer Mediated Communication, Second Language Learning
Wibawanto, Wandah; Triyanto; Cahyono, Agus; Rohendi, Tjetjep R. – International Journal of Higher Education, 2021
Implementing short courses on the complex process of batik creation for foreign students, which have to be conducted online due to the COVID-19 pandemic, presents a challenge. Therefore, this research aims to explore the implementation of batik art practices that involve online learning and digital technology. This study entails an online course…
Descriptors: Handicrafts, Art Products, Art Activities, Art Education
Mackay, Jessica; Andria, Maria; Tragant, Elsa; Pinyana, Àngels – ELT Journal, 2021
This study examines the results of an intervention conducted with adult EFL learners in Barcelona, Spain, to foster engagement with the target language outside class time. As part of the programme, the messaging service WhatsApp was used to carry out a range of voluntary communicative tasks, in learners' own time. Familiarity with this tool made…
Descriptors: Computer Software, Second Language Learning, Second Language Instruction, English (Second Language)
de Hoyos, Maria – Mathematics Teacher: Learning and Teaching PK-12, 2021
The challenges experienced by schools as a result of the COVID-19 pandemic led to numerous changes and forced teachers to rethink the way teachers use technology, both to communicate with students and to support their mathematics learning. To illustrate these changes in curriculum, teaching, and assessment, the author uses the topic of rational…
Descriptors: Mathematics Instruction, Teaching Methods, Graphing Calculators, Educational Change
Schulz-Heidorf, Katrin; Jernes, Margrethe; Hoel, Trude; Mangen, Anne – European Early Childhood Education Research Journal, 2021
This article presents findings from a study carried out with groups of children (N = 72; M = 57.2 months) in early childhood education and care (ECEC) institutions in Norway. Twelve teachers read two stories, once in a print book format and once in a picture book app, with groups of children. Children's and teachers' verbal engagement was coded…
Descriptors: Computer Software, Norwegian, Early Childhood Education, Preschool Teachers
Giampieri, Patrizia – Language Learning in Higher Education, 2021
The World Wide Web has often been considered too vast to be consulted for linguistic purposes or for language learning. This paper will explore whether second language learners can be taught how to navigate the web (i.e., how to perform Google linguistic research, or "Googleology"), in order to improve their language skills. To this aim,…
Descriptors: Syntax, Computer Software, Search Engines, Phrase Structure
Liu, Guan-Chen; Ko, Chih-Hsiang – E-Learning and Digital Media, 2021
The present study aimed at exploring the effects of integrating social media (instant messaging through Line App and Facebook) and design thinking into a vocational education course on corporate identity design in Taiwan. Corporate identity helps organizations achieve competitive advantage. This benefit is even more pronounced in Taiwan, where…
Descriptors: Social Media, Teaching Methods, Design, Comparative Education

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