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Moyer, Lisa; Klopfer, Michelle; Ernst, Jeremy V. – Technology and Engineering Teacher, 2018
Linux Laptop Orchestra (L2Ork), founded in 2009 in the Virginia Tech Music Department's Digital and Interactive Sound & Intermedia Studio, "explores the power of gesture, communal interaction, and the multidimensionality of arts, as well as technology's potential to seamlessly integrate arts and sciences with particular focus on K-12…
Descriptors: Art, At Risk Students, Music, Music Education
Villavicencio, Adriana; Fancsali, Cheri; Martin, Wendy; Mark, June; Cole, Rachel – Research Alliance for New York City Schools, 2018
A growing number of initiatives around the country are attempting to expose students to hands-on computer science (CS) curriculum and courses--and to address documented disparities in CS education. Answering the call for computer science expansion and equity, the New York City Department of Education (NYCDOE) launched the CS4All initiative in…
Descriptors: Computer Science Education, Urban Schools, Public Schools, Elementary Secondary Education
Villavicencio, Adriana; Fancsali, Cheri; Martin, Wendy; Mark, June; Cole, Rachel – Research Alliance for New York City Schools, 2018
A growing number of initiatives around the country are attempting to expose students to hands-on computer science (CS) curriculum and courses--and to address documented disparities in CS education. Answering the call for computer science expansion and equity, the New York City Department of Education (NYCDOE) launched the CS4All initiative in…
Descriptors: Computer Science Education, Urban Schools, Public Schools, Elementary Secondary Education
Anderson, Lynne – ProQuest LLC, 2018
The purpose of this action research study was to measure the transactional distance of computer science students who participated in an online virtual community after completing a college preparation program. Using data and results generated from previous cycles of research I developed and moderated an online virtual community designed to lessen…
Descriptors: Online Courses, Course Content, Computer Simulation, Computer Science Education
Corno, Fulvio; De Russis, Luigi – IEEE Transactions on Education, 2017
The increasing complexity of the new breed of distributed intelligent systems, such as the Internet of Things, which require a diversity of languages and protocols, can only be tamed with design and programming best practices. Interest is also growing for including the human factor, as advocated by the "ambient intelligence" (AmI)…
Descriptors: Programming, Best Practices, Artificial Intelligence, Student Projects
Clark, Jill; Laing, Karen; Leat, David; Lofthouse, Rachel; Thomas, Ulrike; Tiplady, Lucy; Woolner, Pamela – International Journal of Research & Method in Education, 2017
Current debates around the concept of boundary crossing stress the importance of boundary objects in bringing people together to share understandings. We argue that the boundary object is of secondary importance, and that what is important for the transformational potential of interdisciplinary understanding is opportunities for "boundary…
Descriptors: Interdisciplinary Approach, Research Methodology, Experience, Cooperation
Iyer, Viswanathan K. – Education and Information Technologies, 2017
This paper addresses the issue of effective content-delivery of Computer Science subjects taking advantage of a university intranet. The proposal described herein for teaching a subject like Combinatorics and Graph Theory (CGT) is to supplement lectures with a moderated online forum against an associated intranet portal, which is referred to as a…
Descriptors: Computer Networks, Computer Science Education, Universities, Mathematical Concepts
Ünal, Erhan; Çakir, Hasan – Malaysian Online Journal of Educational Technology, 2017
The purpose of this study was to design a problem based collaborative learning environment supported by dynamic web technologies and to examine students' views about this learning environment. The study was designed as a qualitative research. Some 36 students who took an Object Oriented Programming I-II course at the department of computer…
Descriptors: Student Attitudes, Problem Based Learning, Cooperative Learning, Educational Environment
Almeida, Fernando – Cypriot Journal of Educational Sciences, 2017
The teaching of entrepreneurship is currently a fundamental pillar in the construction of social responsibility with strong impact on the future economic development of society. The use of serious games in the entrepreneurship field is a way of encouraging students' motivation to become entrepreneurs and develop their skills in the field. In this…
Descriptors: Entrepreneurship, Social Responsibility, Teaching Methods, Educational Games
Desai, Niranjan; Stefanek, George – American Journal of Engineering Education, 2017
Student access to the Internet has made it much easier for students to find solutions to traditional homework problems online and thereby has made this traditional assessment method of monitoring student progress and gauging the assimilation of knowledge in engineering and technology courses less reliable. This paper presents an in-class,…
Descriptors: Academic Achievement, Homework, Technology, Tests
Kahn, Peter; Everington, Lucy; Kelm, Kathleen; Reid, Iain; Watkins, Francine – Educational Technology Research and Development, 2017
It is important to develop understanding of what underpins the engagement of students in online learning environments. This article reports on a multiple case study that explored student engagement in a set of postgraduate degrees offered on a fully online basis. The study was based on a theorization of student engagement as the exercise of…
Descriptors: Graduate Students, Learner Engagement, Electronic Learning, Educational Environment
Reiss, Susan; Garrigan, Kathleen; Mixon, Bobbie; Hunter, Dana; Quade, Brittany; Zaninno, Denise – National Science Foundation, 2017
The National Science Foundation's (NSF) decades-long investment in science and engineering (S&E) research helped build the backbone of the U.S. scientific enterprise and transformed universities and colleges into centers of scientific innovation, creativity, knowledge and discovery. It also brought about the benefits of scientific…
Descriptors: Science Education, Engineering Education, Educational Innovation, Scientific Research
Arslangilay, Aslihan Selcen – Educational Policy Analysis and Strategic Research, 2019
In the age of globalization and information and technology, changes as in all the fields of human life are being actualized in the education systems, too. It is of great importance for the teachers who are the most notable agents to transfer the changes to the next generations to be equipped with skills and knowledge so called 21st century skills…
Descriptors: 21st Century Skills, Preservice Teacher Education, Teacher Qualifications, Preservice Teachers
Lee, Nancy; Hong, Eunsook – IAFOR Journal of Education, 2017
The study described here explored the differential effects of two learning strategies, self-explanation and reading questions and answers, on learning the computer programming language JavaScript. Students' test performance and perceptions of effectiveness toward the two strategies were examined. An online interactive tutorial instruction…
Descriptors: Computer Science Education, Programming, Introductory Courses, High School Students
Brady, Corey; Orton, Kai; Weintrop, David; Anton, Gabriella; Rodriguez, Sebastian; Wilensky, Uri – IEEE Transactions on Education, 2017
Computer science (CS) is becoming an increasingly diverse domain. This paper reports on an initiative designed to introduce underrepresented populations to computing using an eclectic, multifaceted approach. As part of a yearlong computing course, students engage in Maker activities, participatory simulations, and computing projects that…
Descriptors: Simulation, Technology Uses in Education, Educational Technology, Student Projects

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