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Showing 1 to 15 of 34 results Save | Export
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Daniel Ullrich; Andreas Butz; Sarah Diefenbach – International Association for Development of the Information Society, 2023
Hybrid teaching has become a common approach, with its inclusive character being a main advantage. However, it also comes with problems such as increased attention requirements for teachers and a lacking social integration of both groups of students (remote, on-site). The present research aims to enhance the potential of hybrid teaching through…
Descriptors: Blended Learning, Student Centered Learning, Educational Technology, Educational Innovation
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Jennifer Charteris; Jeanette Berman; Angela Page – International Journal of Inclusive Education, 2024
This article leverages existing literature around the use of telepresence robots to provide a conceptualisation of virtual inclusion. Telepresence involves the use of mediating technology to generate connection with others in a remote context. Recent developments have seen telepresence robots used to create a sense of 'being there' when the…
Descriptors: Inclusion, Robotics, Electronic Learning, Telecommunications
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Zoder-Martell, Kimberly A.; Floress, Margaret T.; Schiuchetti, Maria B.; Markelz, Andrew M.; Sayyeh, Laila – Contemporary School Psychology, 2022
A telepresence robot (TR) is one type of technology used to support teleconsultation in schools and may be preferred over other technologies due to its ability to provide immediate videoconferencing with mobility from a remote location. The aim of the current study was to examine teachers' willingness of using a TR as a training mechanism for…
Descriptors: Educational Technology, Technology Uses in Education, Robotics, Autism
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Kassens-Noor, Eva; Durst, Noah; Decaminada, Travis; Parcell, Jake – Active Learning in Higher Education, 2023
Digital software has been proliferating in the classroom, frequently replacing students' hands on experiences. This article reports on a study that tested how hands on experiences with physical emerging technology, namely personal robots, drones, cameras, and echo dots, may improve or impair student learning and enhance or diminish the classroom…
Descriptors: Educational Technology, Technology Uses in Education, Robotics, Experiential Learning
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Fletcher, Matthew; Bond, Caroline; Qualter, Pamela – Educational Psychology in Practice, 2023
There is a growth in the use of robotic telepresence technology, allowing users to remotely access an environment, to support the inclusion/attendance of school pupils experiencing physical/emotional difficulties in the UK. Educational psychologists (EPs) are likely to encounter robotic telepresence technology due to their role in supporting pupil…
Descriptors: Robotics, Technology Uses in Education, Telecommunications, Distance Education
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Çakiroglu, Ünal; Kiliç, Servet – Interactive Learning Environments, 2023
Recent years have witnessed an increasing emphasis on integrating computational thinking into school curriculums. This study deals with suggesting a course model including data collection tools for evaluating teachers' pedagogical content knowledge in teaching computational thinking via teaching robot programming. Taking the advantages of virtual…
Descriptors: Teachers, Pedagogical Content Knowledge, Computation, Thinking Skills
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Matthew Fletcher; Caroline Bond; Pamela Qualter – Educational Psychology in Practice, 2024
The AV1 robotic device has a growing evidence base, both internationally and in the UK, for supporting pupils with physical/emotional health needs. The device allows pupils to access their school lessons remotely through telepresence technology. Previous papers have highlighted the growing relevance to the education field, although, to date, there…
Descriptors: Child Health, Health Needs, Electronic Learning, Distance Education
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Victor K. Y. Chan – International Association for Development of the Information Society, 2024
This article seeks to explore the convergent validity of (and thus the consistency between) a few popular generative artificial intelligence (AI) robots in evaluating popular mobile learning apps' usability. The three robots adopted in the study were Microsoft Copilot, Google PaLM, and Meta Llama, which were individually instructed to accord…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Usability
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Ya-Wen Cheng; Yuping Wang; Yu-Jie Cheng; Nian-Shing Chen – Computer Assisted Language Learning, 2024
Existing research has established immense importance in contextual learning for second language development. However, to provide real-life context in the learning of a foreign language is challenging. To help create such a learning environment, our previous research developed an innovative system called the R&T System, utilizing robots (R) and…
Descriptors: Robotics, Internet, Game Based Learning, Children
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Carrasco-Polaino, Rafael; Martín-Cárdaba, Miguel-Ángel; Villar-Cirujano, Ernesto – Comunicar: Media Education Research Journal, 2021
Twitter has transformed into one of the main platforms for citizen engagement today. However, even though previous studies have focused on opinions about vaccines in general or about specific vaccines, opinions towards COVID-19 vaccines on Twitter have not been researched to date. The objective of this research is, by using social network analysis…
Descriptors: COVID-19, Pandemics, Social Media, Immunization Programs
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Wen-Min Hsieh; Hui-Chin Yeh; Nian-Shing Chen – Computer Assisted Language Learning, 2025
Research on how the use of social robots helps improve English as Foreign Language (EFL) young learners' pronunciation and willingness to communicate (WTC) is understudied. This study developed a robot and tangible objects (R&T) learning system and examined its impact on elementary EFL learner's English pronunciation and WTC. The R&T…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Task Analysis
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Tocu, Adrian; Beldiman, Iuliana; Cruceat, Alin; Butean, Alexandru – International Association for Development of the Information Society, 2019
This paper presents an ongoing development process for an experimental application that aims to train an inexperienced user to operate a mobile device and receive Augmented Reality (AR) guidelines for basic pick-and-place operations. The purpose of the presented work is to offer a learning environment for placing multiple physical tools in…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Educational Games
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Aktas, Idris – Shanlax International Journal of Education, 2022
The purpose of this study is to identify research trends from 2011 to 2020 through bibliometric mapping and content analysis of articles on the use of technology in early childhood science education. Articles published between 2011 and 2020, identified through the Web of Science database, constituted the data for the research. For bibliometric…
Descriptors: Early Childhood Education, Science Instruction, Educational Research, Educational Trends
Karen Gay Hickenbottom – ProQuest LLC, 2022
As students' online learning opportunities continue to increase in higher education, students are choosing not to come back to campus in-person for a variety of personal, health, safety, and financial reasons. The growing use of video conferencing technology during the COVID-19 pandemic allowed classes to continue, but students reported a sense of…
Descriptors: Blended Learning, Learner Engagement, Telecommunications, Robotics
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Balaton, Mariana; Cavadas, Jorge; Carvalho, Paulo Simeão; Lima, J. J. G. – Physics Education, 2021
Experimental teaching is essential for a good understanding of science, especially on Physics. Practical activities play an important role for engaging students with science, mainly when they interact directly with equipment, collect experimental data with computers and/or use interactive software for data analysis. In this work, we present the…
Descriptors: Science Instruction, Physics, Robotics, Programming
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