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Valentine, Keri D.; Jensen, Lucas J. – Online Submission, 2018
The case study research reported in this paper followed the iterative design trajectory of youth game designers (ages 11-17) in a week-long summer game design camp, focused on the fundamentals of video game design. Drawing on data from a daily conceptual pitch and feedback activity, the research team traced the iterative design trajectory for one…
Descriptors: Case Studies, Summer Programs, Educational Games, Design
Tunç, Özlem Ayvaz – International Journal of Evaluation and Research in Education, 2017
In education system, as well as creating innovative classroom environments, it is necessary to choose effective teaching models and to structure and integrate these to the education program. Within this framework, the purpose of this study is to present students? views on developing materials based on digital narration for the teaching process in…
Descriptors: Material Development, Story Telling, Multimedia Materials, Student Attitudes
Delise, Lisa A.; Mello, Abby L. – Management Teaching Review, 2017
The Widget design task is an in-class, experiential exercise that affords students the opportunity to develop interpersonal skills in group negotiation. Students engage in new product design in committees of two dyads where one dyad represents Consumer Research and the other represents Strategic Management. Task information creates different…
Descriptors: Experiential Learning, Interpersonal Competence, Skill Development, Conflict Resolution

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