NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 7 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Jia Liu; Avinash Kumar Singh; Anna Wunderlich; Klaus Gramann; Chin-Teng Lin – npj Science of Learning, 2022
Although beacon- and map-based spatial strategies are the default strategies for navigation activities, today's navigational aids mostly follow a beacon-based design where one is provided with turn-by-turn instructions. Recent research, however, shows that our reliance on these navigational aids is causing a decline in our spatial skills. We are…
Descriptors: Navigation, Physical Environment, Simulated Environment, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Ye Bai – Technology, Pedagogy and Education, 2025
The article studies the holographic projection technology in an innovative music classroom during full-time education. The study addresses the influence of this technology on the effectiveness and efficiency of learning, as well as on the perception and memorisation of educational material by students. It describes an innovative music classroom…
Descriptors: Influence of Technology, Student Attitudes, Music Education, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Jacob, Christel; Rainville, Constant; Trognon, Alain; Fescharek, Reinhard; Baumann, Cédric; Clerc-Urmes, Isabelle; Rivasseau Jonveaux, Thérèse – Applied Cognitive Psychology, 2020
The cognitive processes involved in route retracing are not well known. This study aims to highlight them in an elderly population in which contradictory results have been obtained, certain studies showing specific difficulties for route retracing, others not. Thirty-nine elderly subjects performed a route-learning task (forward-backward) in a…
Descriptors: Spatial Ability, Cognitive Processes, Navigation, Older Adults
Peer reviewed Peer reviewed
Direct linkDirect link
Buckley, Jeffrey; Canty, Donal; White, David; Seery, Niall; Campbell, Mark – Engineering Design Graphics Journal, 2018
Spatial ability, particularly the cognitive capacity for mental rotations, is a critical component of human cognition. Proficiency with mental rotation tasks is linked with educational performance in various Science, Technology, Engineering, and Mathematics (STEM) disciplines, and with more general tasks such as real world wayfinding. Spatial…
Descriptors: Spatial Ability, Short Term Memory, Cognitive Processes, Difficulty Level
Peer reviewed Peer reviewed
Direct linkDirect link
Tsao, Raphaele – American Journal on Intellectual and Developmental Disabilities, 2017
While there is a long history and tradition of behavioral research on basic motor skills in Down syndrome (DS), there has been only limited research on handwriting ability. We analyzed the spatiotemporal features of handwriting produced by children and adults with DS (n = 24), and compared their productions with those of comparison groups matched…
Descriptors: Handwriting, Children, Adults, Down Syndrome
Peer reviewed Peer reviewed
Direct linkDirect link
Galati, Alexia; Panagiotou, Elisavet; Tenbrink, Thora; Avraamides, Marios N. – Discourse Processes: A Multidisciplinary Journal, 2018
When speakers coordinate with one another, they have available a range of alternatives for conceptualizing and describing spatial relationships. To understand the features of successful communication in collaborative spatial tasks, it is important to identify factors that shape speakers' linguistic choices and evaluate them in relation to task…
Descriptors: Spatial Ability, Interpersonal Communication, Communication (Thought Transfer), Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Lucas, Terry – E-Learning and Digital Media, 2019
Animation can be used for various purposes such as for procedural and motor skill learning (i.e., dance, sports, and motor rehabilitation). In the context of visual design, this study explores the possible influence of realism (levels of visual detail) in animation at the cognitive stage of motor skill acquisition. Students (N = 64) with low-prior…
Descriptors: Realism, Psychomotor Skills, Difficulty Level, Animation