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Matthew Moreno; Lucia Patino Melo; Keerat Grewal; Negar Matin; Sayed Azher; Jason M. Harley – Metacognition and Learning, 2024
Medical simulations allow trainees to work within teams to develop their self-regulated learning (SRL) and socially-shared regulated learning (SSRL) skills (Bransen et al., 2022). Both skillsets help to better prepare medical trainees for the multifaceted challenges inherent in clinical practice. SRL skills are imperative in empowering learners to…
Descriptors: Data Analysis, Medical Students, Trainees, Self Control
Soltis, Nicholas A.; McNeal, Karen S.; Atkins, Rachel M.; Maudlin, Lindsay C. – Journal of Geography in Higher Education, 2020
Augmented reality (AR) sandboxes are useful tools in helping students develop a three-dimensional understanding of topographic maps and landforms. Research on the AR sandbox indicates that students enjoy it, but evidence about student learning gains is inconclusive. This study aims to understand how students engage with these tools as a precedent…
Descriptors: Computer Simulation, Simulated Environment, Visualization, Maps
Tacgin, Zeynep – Educational Media International, 2020
This research investigates the learning progress and bottlenecks of students during learning via an immersive virtual reality environment. At the planning stage of this action research, an immersive virtual reality learning environment -- myVOR- was designed and developed to teach concepts and procedures. myVOR was developed using the Unity game…
Descriptors: Computer Simulation, Simulated Environment, Electronic Learning, Learning Processes
Moro, Christian; Stromberga, Zane; Stirling, Allan – Australasian Journal of Educational Technology, 2017
Consumer-grade virtual reality has recently become available for both desktop and mobile platforms and may redefine the way that students learn. However, the decision regarding which device to utilise within a curriculum is unclear. Desktop-based VR has considerably higher setup costs involved, whereas mobile-based VR cannot produce the quality of…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Computer Simulation

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