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Deborah Oluwadele; Yashik Singh; Timothy Adeliyi – Electronic Journal of e-Learning, 2024
Validation is needed for any newly developed model or framework because it requires several real-life applications. The investment made into e-learning in medical education is daunting, as is the expectation for a positive return on investment. The medical education domain requires data-wise implementation of e-learning as the debate continues…
Descriptors: Electronic Learning, Evaluation Methods, Medical Education, Sustainability
Hamid, Siti Nurshuhada Mohd; Lee, Tien Tien; Taha, Hafsah; Rahim, Nurulsaidah Abdul; Sharif, Aisyah Mohamad – Journal of Technology and Science Education, 2021
This study aimed to develop an e-content module for Chemistry Massive Open Online Course (MOOC). It examined the validity, reliability and student's perceptions on content, usability, design and effectiveness of the module. This is a design and development study and the e-content module was developed based on ADDIE instructional design model.…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Technology Uses in Education
Jay Parkes – Journal of Faculty Development, 2021
Brief multiple-choice question workshops are a prevalent part of the faculty development landscape. But do they work? Studies have documented that faculty member-written multiple-choice questions (fMCQs) are frequently flawed and do not live up to quality standards. Poor fMCQs have real consequences for students beyond annoyance. Fourteen studies…
Descriptors: Teacher Workshops, Multiple Choice Tests, Faculty Development, Program Effectiveness
Su, Jun-Ming; Yang, Yi-Ching; Weng, Tzu-Nin; Li, Meng-Jhen; Wang, Chi-Jane – Comunicar: Media Education Research Journal, 2021
The number of new COVID-19 cases continues to rise rapidly in many countries despite vaccination. The best way to counter the spread of COVID-19 is self-protection. This study documents the development of a web-based serious game (WSG-COVID-19.SP) to promote effective learning strategies for self-protection against COVID-19 and to test the game's…
Descriptors: COVID-19, Pandemics, Educational Games, Health Behavior
Mousavi, Atekeh; Mohammadi, Aeen; Mojtahedzadeh, Rita; Shirazi, Mandana; Rashidi, Hamed – Research in Learning Technology, 2020
Universities assess their academic learning environment to improve students' learning. Students' experience in e-learning environment is different from face-to-face educational environment. So, in this study a specific valid and reliable instrument was devised for assessing perception of e-students from educational environment, that is,…
Descriptors: Likert Scales, Questionnaires, Electronic Learning, Educational Environment

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