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Schrader, Peter G.; Carroll, Mark C.; McCreery, Michael P.; Head, Danielle L. – Journal of Educational Computing Research, 2020
Researchers have called for additional empirical studies associated with video games. However, every game is novel in terms of mechanics, content, context, and agency; known variables may be operationalized differently based on the game involved. It is incumbent upon researchers to leverage or create the best tools when extracting data from games.…
Descriptors: Man Machine Systems, Social Media, Computer Games, Discussion Groups
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Bozkurt, Aras; Kilgore, Whitney; Crosslin, Matt – Australasian Journal of Educational Technology, 2018
Networked technologies have created many learning opportunities and led to new learning models such as massive open online courses (MOOCs). However, MOOCs are an evolving learning model that are even today changing according to learners' needs. First generation cMOOCs and second generation xMOOCs are now being followed by third generation hybrid…
Descriptors: Educational Technology, Technology Uses in Education, Online Courses, Large Group Instruction
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Hasse, Cathrine – Oxford Review of Education, 2017
Ongoing developments in educational technologies place increasing demands on teachers who have to make decisions on a daily basis concerning how, when, and where to make use of technologies in classrooms. Building on results from the Danish project Technucation, this paper argues that there is a marked need for a teacher-specific version of the…
Descriptors: Foreign Countries, Technological Literacy, Teacher Competencies, Educational Technology