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Showing 1 to 15 of 219 results Save | Export
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Anne Patel; Maxine Pfannkuch – Statistics Education Research Journal, 2025
Statistics education researchers have been challenged to consider the theory of inferentialism in understanding concept formation in students. A critique of inferentialism is that no comprehensive method has been formulated to use the theory in practice. In this paper an inferentialism-based framework is presented that appears to be capable of…
Descriptors: Statistics, Middle School Mathematics, Inferences, Courseware
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Matthieu Chidharom; Nancy B. Carlisle – Cognitive Research: Principles and Implications, 2024
Attention allows us to focus on relevant information while ignoring distractions. Effective suppression of distracting information is crucial for efficient visual search. Recent studies have developed two paradigms to investigate attentional suppression: cued-suppression which is based on top-down control, and learned-suppression which is based on…
Descriptors: Attention, Cues, Visual Aids, Short Term Memory
Elena R. Leib – ProQuest LLC, 2024
Humans excel at detecting patterns in information, abstracting rules, and making inferences. Underlying these skills is relational reasoning: the cognitive ability to identify and map abstract, generalizable relations between pieces of information. Though this powerful ability supports higher-order cognition, it can also be a processing bottleneck…
Descriptors: STEM Education, Thinking Skills, Spatial Ability, Learning Processes
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Audur Palsdottir – International Research in Geographical and Environmental Education, 2025
The purpose of this research is to develop the use of Virtual Reality (VR) and fieldwork with teenagers in two compulsory schools in the capital city area of Iceland. The study aims to understand how teenagers succeed in an enquiry driven work combining simple digital tools, such as mobile phones, when making 360° photos, analysing opportunities…
Descriptors: Adolescents, Geography Instruction, Computer Simulation, Foreign Countries
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Yitong Chen; Zerong Xie; Dickson K. W. Chiu – Education and Information Technologies, 2024
This research studies the motivational factors used in educational video games through the lens of 6 C's learning motivation model with text mining of the players' reviews and comments. This research seeks to offer insight for game producers and educational institutions to investigate the effectiveness of these motivators for increasing player…
Descriptors: Educational Games, Video Games, Motivation Techniques, Technology Uses in Education
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Ashley Chen; Suchita E. Kumar; Rhea Varkhedi; Dillon H. Murphy – Educational Psychology Review, 2024
In the modern age, we often consume content at faster than its normal speed. Prior research suggests that watching lecture videos at speeds up to 2x does not significantly affect performance, but the mechanisms by which comprehension is preserved at faster playback speeds are not fully understood. Therefore, we sought to investigate whether there…
Descriptors: Audiovisual Aids, Audio Equipment, Time, Performance
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Omer Kocak – International Journal of Art & Design Education, 2024
This study aimed to investigate the views of students enrolled on a desktop publishing course of the flipped classroom model adapted to a design course conducted in an online learning environment. The model was implemented over one semester, and at the end, semi-structured interviews were conducted with 65 volunteer students. Content analysis was…
Descriptors: Flipped Classroom, Electronic Learning, Educational Environment, Student Attitudes
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Annika Thyberg; Konrad Schönborn; Niklas Gericke – International Journal of Science Education, 2024
The aim of this study is to investigate students' meaning-making of multiple visual representations of epigenetics at different levels of biological organisation, and to discern what visual aspects of the multiple visual representations might influence students' reasoning. Adopting an exploratory approach, we analysed how students made meaning of…
Descriptors: Foreign Countries, Grade 9, Science Education, Genetics
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Eva Portelance; Michael C. Frank; Dan Jurafsky – Cognitive Science, 2024
Interpreting a seemingly simple function word like "or," "behind," or "more" can require logical, numerical, and relational reasoning. How are such words learned by children? Prior acquisition theories have often relied on positing a foundation of innate knowledge. Yet recent neural-network-based visual question…
Descriptors: Vocabulary, Grammar, Visual Aids, Language Acquisition
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Candace Walkington; Mitchell J. Nathan; Julianna Washington; Jonathan Hunnicutt; Taylor Darwin; LeaAnne Daughrity; Kelsey Schenck – Education and Information Technologies, 2025
Augmented Reality (AR) technologies allow for holograms to be layered over the real-world, "augmenting" human vision by adding technical information or illustrations onto 3D space. Although AR-based applications are showing positive effects in many systematic reviews and meta-analyses, well-designed, rigorous studies with strong control…
Descriptors: High School Students, Geometry, Computer Simulation, Tablet Computers
Herder, Tiffany – ProQuest LLC, 2023
Educational video games often engage students intuitively with visuals with quick, responsive actions to immerse students in authentic disciplinary practice. In contrast, typical formal learning environments engage students in conscious reflection with visual representations to understand underlying disciplinary concepts. Research has examined how…
Descriptors: Educational Games, Video Games, Play, Learning Processes
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Henry Matovu; Mihye Won; Roy Tasker; Mauro Mocerino; David Franklin Treagust; Dewi Ayu Kencana Ungu; Chin-Chung Tsai – Chemistry Education Research and Practice, 2025
Immersive Virtual Reality (iVR) can help students visualise and explore complex chemical concepts, such as protein enzyme structures and interactions. We designed a set of collaborative iVR-based learning tasks on the interaction between a protein enzyme and its substrate. We investigated how 18 pairs (36 students) in undergraduate chemistry…
Descriptors: Biochemistry, Science Education, Computer Simulation, Technology Uses in Education
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Leah M. Ridgway; Tom Cox – IEEE Transactions on Education, 2024
Contribution: This study uses a qualitative research method to analyze interviews where participants simplified an electric circuit while explaining their thought process. Background: Rearranging circuit diagrams is a fundamental skill in electrical and electronic engineering, yet students can struggle with unfamiliar configurations. Current…
Descriptors: Electronic Equipment, Visual Aids, Engineering Education, Undergraduate Students
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Yan Xiong; Guo Xinya; Junjie Xu – Education and Information Technologies, 2024
Learning engagement is an essential indication to define students' learning pacification in the class, and its automated identification technique is the foundation for exploring how to effectively explain the motive of learning impact modifications and making intelligent teaching choices. Current research have demonstrated that there is a direct…
Descriptors: Learner Engagement, Learning Processes, Automation, Artificial Intelligence
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Yanqing Wang; Shaoying Gong; Ning Jia; Ying Liu – Journal of Computer Assisted Learning, 2025
Background: Online learning is becoming increasingly popular among learners. To enhance the effectiveness of online learning, researchers have embedded an affective pedagogical agent (PA) on the computer screen to help regulate learners' emotions and support their learning. However, previous research has paid little attention to the effects of…
Descriptors: Metacognition, Prompting, Electronic Learning, Computer Uses in Education
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