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Human Aspects of Cyber Security for Computing Higher Education: Current Status and Future Directions
Kaie Maennel; Olaf Maennel – ACM Transactions on Computing Education, 2025
The human aspects of cyber security are fundamental as these are interlinked with processes and technology in building resilience against an evolving and complex threat landscape. It is vital to teach future cyber security specialists sufficient knowledge about human aspects in order to strengthen the defences and defend against malicious actors.…
Descriptors: Computer Security, Computer Science Education, College Curriculum, Teaching Methods
Angela Gunder – WICHE Cooperative for Educational Technologies (WCET), 2025
This report reviews leading AI literacy frameworks through the lens of WCET's Policy and Practice Framework. Analyzing 50+ resources and highlighting three key frameworks, it offers actionable insights across the dimensions of AI governance, operations, and pedagogy. Rather than recommending a single model, it advocates for remixing openly…
Descriptors: Artificial Intelligence, Technological Literacy, Governance, Technology Uses in Education
Karolína Dockalová Burská; Jakub Rudolf Mlynárik; Radek Ošlejšek – Education and Information Technologies, 2024
In cyber security education, hands-on training is a common type of exercise to help raise awareness and competence, and improve students' cybersecurity skills. To be able to measure the impact of the design of the particular courses, the designers need methods that can reveal hidden patterns in trainee behavior. However, the support of the…
Descriptors: Computer Science Education, Information Security, Computer Security, Training Methods
Wang, Minjuan; Yu, Haiyang; Bell, Zerla; Chu, Xiaoyan – IEEE Transactions on Learning Technologies, 2022
The Metaverse is a network of 3-D virtual worlds supporting social connections among its users and enabling them to participate in activities mimicking real life. It merges physical and virtual reality and provides channels for multisensory interactions and immersions in a variety of environments (Mystakidis, 2022). The Metaverse is considered the…
Descriptors: Technology Uses in Education, Computer Simulation, Educational Environment, Best Practices
Allison, Jordan – Journal of Further and Higher Education, 2023
Cyber security is a growing area of international importance, with shortages present for cyber security skills. While many universities have introduced degree programmes for cyber security, the major focus of these programmes is on the development of technical skills with some reports indicating how graduates of these courses lack in softer skills…
Descriptors: Computer Security, Information Security, Computer Science Education, Teaching Methods
Shian-Shyong Tseng; Tsung-Yu Yang; Wen-Chung Shih; Bo-Yang Shan – Interactive Learning Environments, 2024
In this paper, to handle the problem of the quick evolution of cyber-security attacks, we developed the iMonsters board game and proposed the attack and defense knowledge self-evolving algorithm. Three versions of the iMonsters were launched in 2013, 2017, and 2019, respectively. Accordingly, the cyber-security ontology can be refined by the…
Descriptors: Educational Games, Computer Security, Computer Science Education, Game Based Learning
Workman, Michael D. – Journal of Cybersecurity Education, Research and Practice, 2021
Cybersecurity capabilities in organizations and governmental agencies continue to lag behind the threats. Given the current environment, these entities have placed renewed emphasis on cybersecurity education. However, education appears to lack its full potential in most settings. Few empirical studies have systematically tested the efficacy of…
Descriptors: Computer Security, Information Security, Computer Science Education, Instructional Effectiveness
Brandi Robinson – International Journal on E-Learning, 2024
The integration of artificial intelligence in e-learning presents promising avenues for scalable, efficient content creation. However, the prevailing content-first approach in AI course design often compromises educational quality for speed, leading to courses that lack coherence, cognitive alignment, and structured progression. This article…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Ethics
Sungkur, Roopesh Kevin; Maharaj, Manoj S. – Education and Information Technologies, 2021
Teaching and Learning confined to within the four walls of a classroom or even online Learning through Massive Online Courses (MOOCs) and other Learning Content Management Systems (LCMS) are no longer seen as the optimal approach for competency and skills development, especially for working professionals. Each of these busy learners have their own…
Descriptors: Foreign Countries, Electronic Learning, Educational Environment, Instructional Design
Liew, Tze Wei; Pang, Wei Ming; Leow, Meng Chew; Tan, Su-Mae – Smart Learning Environments, 2022
Emotional design refers to imbuing a multimedia learning environment with design attributes that promote learners' positive affect and motivation to enhance learning. One such feature is anthropomorphism, in which human-like attributes are infused into learning elements in a multimedia learning environment. This study examines the affective,…
Descriptors: Multimedia Instruction, Instructional Design, Multimedia Materials, Human Body
Murphy, Colleen F. – ProQuest LLC, 2018
By 2020, the global need for information security professionals is expected to reach six million and the shortfall in meeting that need is expected to be over one and a half million. Not only is there a shortage of cybersecurity professionals but those who are graduates of a cybersecurity program are not adequately skilled to assume significant…
Descriptors: Instructional Design, Computer Security, Information Security, Labor Force Development
Association Supporting Computer Users in Education, 2018
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Uses in Education, Conferences (Gatherings), College Students, Portfolios (Background Materials)
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2021
For the forty-fourth time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online and onsite during the annual AECT Convention. Volume 1 contains papers dealing primarily with research and development topics. Papers dealing with…
Descriptors: Educational Technology, Technology Uses in Education, Feedback (Response), Course Evaluation
Nunes, Miguel Baptista, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and posters of the International Conference on e-Learning (EL) 2019, which was organised by the International Association for Development of the Information Society and co-organised by the Instituto Superior de Engenharia do Porto, in Porto, Portugal, July 17-19, 2019. The EL 2019 conference aims to address the…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Cooperation

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