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Loy, Adam – Journal of Statistics and Data Science Education, 2021
In the classroom, we traditionally visualize inferential concepts using static graphics or interactive apps. For example, there is a long history of using apps to visualize sampling distributions. The lineup protocol for visual inference is a recent development in statistical graphics that has created an opportunity to build student understanding.…
Descriptors: Statistics Education, Statistical Inference, Visualization, Visual Aids
Liu, Sisi; Peng, Ming – Journal of Creative Behavior, 2020
Creativity is linked to broad scope of attention, a state or trait that allocates attentional resources over a wide range of perceptual stimuli. According to the attentional priming hypothesis, a mechanism underlying the creativity--attention link is that broad perceptual attention scope primes broad conceptual attention scope--the activation of a…
Descriptors: Attention, Creativity, Hypothesis Testing, Priming
Yu, Chong Ho; Lee, Hyun Seo; Lara, Emily; Gan, Siyan – Practical Assessment, Research & Evaluation, 2018
Big data analytics are prevalent in fields like business, engineering, public health, and the physical sciences, but social scientists are slower than their peers in other fields in adopting this new methodology. One major reason for this is that traditional statistical procedures are typically not suitable for the analysis of large and complex…
Descriptors: Data Analysis, Social Sciences, Social Science Research, Models
Hui, Bowen – International Journal of Information and Learning Technology, 2022
Purpose: The purpose of this work is to illustrate the processes involved in managing teams in order to assist designers and developers to build software that support teamwork. A deeper investigation into the role of team analytics is discussed in this article. Design/methodology/approach: Many researchers over the past several decades studied the…
Descriptors: Design, Guidelines, Research Needs, Teamwork
Sevim-Cirak, Nese; Yildirim, Zahide – European Journal of Engineering Education, 2020
This phenomenological study investigates mining engineering students' game playing experiences for educational purposes and seeks to understand the essence of their experiences. In this study, three non-gamer and three-gamer mining engineering students were selected through a criterion sampling method, and then data were collected through in-depth…
Descriptors: Computer Simulation, Computer Games, Educational Games, Mining
Katsioloudis, Petros J.; Stefaniak, Jill E. – Journal of Technology Education, 2018
Results from a number of studies indicate that the use of drafting models can positively influence the spatial visualization ability for engineering technology students. However, additional variables such as light, temperature, motion and color can play an important role but research provides inconsistent results. Considering this, a set of 5…
Descriptors: Drafting, Models, Spatial Ability, Visualization
Campitelli, Guillermo; Macbeth, Guillermo; Ospina, Raydonal; Marmolejo-Ramos, Fernando – Educational and Psychological Measurement, 2017
We present three strategies to replace the null hypothesis statistical significance testing approach in psychological research: (1) visual representation of cognitive processes and predictions, (2) visual representation of data distributions and choice of the appropriate distribution for analysis, and (3) model comparison. The three strategies…
Descriptors: Research Methodology, Hypothesis Testing, Psychology, Social Science Research
Teaching Media Design by Using Scrum. A Qualitative Study within a Media Informatics Elective Course
Herrmann, Ines; Münster, Sander; Tietz, Vincent; Uhlemann, Rainer – International Association for Development of the Information Society, 2017
Cross-disciplinary skills are today's key skills for media informatics students to gain employment after graduation. However, such problem-based learning projects almost never take place due to organizational struggles. The authors suggest Scrum, a framework that is increasingly used in software engineering, as a solution for the challenges. Scrum…
Descriptors: Visual Aids, Computer Simulation, Design, Teaching Methods
Mercorella, Kelly Ann – ProQuest LLC, 2017
In three experiments, I tested for the presence of the naming capability, the participants' drawing responses of the stimuli learned in the absence of the visual stimulus, and the participants' comprehension of texts with and without pictures present. In Experiment 1, I tested for the presence of naming and the drawing responses for the stimuli…
Descriptors: Reading Comprehension, Naming, Visual Stimuli, Elementary School Students
Lin, Jing-Wen – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Cross-grade studies are valuable for the development of sequential curriculum. However such studies are time and resource intensive and fail to provide a clear representation to integrate different levels of representational complexity. Lin (Lin, 2006; Lin & Chiu, 2006; Lin, Chiu, & Hsu, 2006) proposed a cladistics approach in conceptual…
Descriptors: Cognitive Structures, Models, Visualization, Foreign Countries
Yoon, Susan; Anderson, Emma; Lin, Joyce; Elinich, Karen – Educational Technology & Society, 2017
Research on learning about science has revealed that students often hold robust misconceptions about a number of scientific ideas. Digital simulation and dynamic visualization tools have helped to ameliorate these learning challenges by providing scaffolding to understand various aspects of the phenomenon. In this study we hypothesize that…
Descriptors: Computer Simulation, Scientific Concepts, Concept Formation, Visualization
Raja Yusof, Raja Jamilah; Qazi, Atika; Inayat, Irum – International Journal of Information and Learning Technology, 2017
Purpose: The purpose of this paper is to monitor in-class activities and the performance of the students. Design/methodology/approach: A pilot study was conducted to evaluate the proposed system using a questionnaire with 132 participants (teachers and non-teachers) in a presentation style to record the participant's perception about performance…
Descriptors: Visualization, Radio, Computer Uses in Education, Learning Activities
Smithwick, Erica; Baxter, Emily; Kim, Kyung; Edel-Malizia, Stephanie; Rocco, Stevie; Blackstock, Dean – Journal of Geography, 2018
Two forms of interactive video were assessed in an online course focused on conservation. The hypothesis was that interactive video enhances student perceptions about learning and improves mental models of social-ecological systems. Results showed that students reported greater learning and attitudes toward the subject following interactive video.…
Descriptors: Interactive Video, Technology Uses in Education, Online Courses, Conservation (Environment)

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