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Agbonifo, Oluwatoyin C.; Ibam, Emmanuel O.; Ajao, Temitayo O. – Journal of Educational Technology, 2021
This research paper presents a digital game-based learning as an innovative methodology that takes full advantage of the educational potential offered by digital games to aid learning of concepts. It focuses on the use of games as a mode of learning in the classroom while exploring all learning theories that supports it. This mode of learning is…
Descriptors: Game Based Learning, Educational Games, Educational Technology, Technology Uses in Education
Shaw, Christopher – PRIMUS, 2018
We present a short-term class project used in an introductory linear algebra course, designed to engage students in matrix algebra. In this activity, students responded to a survey of their pop culture tastes. Using the survey responses, they worked to design a series of matching algorithms, using matrices, with the goal of matching the students…
Descriptors: Algebra, Mathematics Instruction, Matrices, Popular Culture
Doroudi, Shayan; Aleven, Vincent; Brunskill, Emma – Grantee Submission, 2017
The gold standard for identifying more effective pedagogical approaches is to perform an experiment. Unfortunately, frequently a hypothesized alternate way of teaching does not yield an improved effect. Given the expense and logistics of each experiment, and the enormous space of potential ways to improve teaching, it would be highly preferable if…
Descriptors: Teaching Methods, Matrices, Evaluation Methods, Models
Alves, Francisco Regis Vieira – Acta Didactica Napocensia, 2018
In Brazil we have identified a predilection of the authors of Mathematical History books for the discussion of the fundamentals of Differential and Integral Calculus. On the other hand, when we consider the teaching of Mathematics in the school context, it is essential to know the teaching of the historical and dynamic evolution of the concepts,…
Descriptors: Mathematics Instruction, Textbooks, History, Mathematical Concepts
Khosravi, Hassan; Kitto, Kirsty; Cooper, Kendra – Journal of Educational Data Mining, 2017
Various forms of Peer-Learning Environments are increasingly being used in post-secondary education, often to help build repositories of student generated learning objects. However, large classes can result in an extensive repository, which can make it more challenging for students to search for suitable objects that both reflect their interests…
Descriptors: Teaching Methods, College Students, Educational Technology, Technology Uses in Education

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