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Showing 1 to 15 of 36 results Save | Export
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Scott Bartholomew; Jessica Yauney; Nathan Mentzer; Scott Thorne – International Journal of Technology and Design Education, 2024
Classroom research has demonstrated the capacity for significantly influencing student learning by engaging students in evaluation of previously submitted work as an intentional priming exercise for learning; we call this experience "Learning by Evaluating" (LbE). Expanding on current LbE research, we set forth to investigate the impact…
Descriptors: Priming, Stimuli, Learning Activities, Teaching Methods
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Paula Marcelle; Okan Arslan; Aishat Balogun; Monalisa Dash – Journal of Visual Literacy, 2024
The purpose of this paper is to examine how infographics are used in the dynamics of designing or creating in the teaching and learning process. Utilising a bibliometric approach and content analysis, we examined a sample of 760 documents from the Web of Science and Scopus databases with no lower time limit until November 2023. The analyses aimed…
Descriptors: Visual Literacy, Computer Graphics, Visual Aids, Visual Learning
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Arruabarrena, Rosa; Sánchez, Ana; Domínguez, César; Jaime, Arturo – International Journal of Educational Technology in Higher Education, 2021
Video is a medium increasingly used in education. The styles of videos produced for academic purposes have been studied in the literature based mainly on those initially designed by instructors for use in MOOCs. In this work, we define a novel taxonomy of academic video design styles based on the videos produced by students. We have defined 10…
Descriptors: Taxonomy, Video Technology, Film Production, Design
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Kahraman, Emine; Maras, Meltem – International Journal of Technology in Education, 2022
In this study, 3D design products of pre-service science teachers were evaluated, and the opinions of the candidates regarding the 3D design process and the design products they created were investigated. This study is a case study of qualitative research designs. The research was carried out with 48 pre-service science teachers studying as…
Descriptors: Preservice Teachers, Science Teachers, Computer Simulation, Design
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Matere, Isaac M.; Weng, Cathy; Astatke, Melese; Hsia, Chih-Hsien; Fan, Chen-Guo – Interactive Learning Environments, 2023
Recently there has been a change in elementary curricula to focus on computational thinking, however, a good curriculum needs to be matched with good learning or teaching strategies. This study explores design-based learning (DBL) in elementary students to examine the development of computational thinking and to support knowledge construction in…
Descriptors: Design, Elementary School Students, Thinking Skills, Programming
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Dahlström, Helene – British Journal of Educational Technology, 2022
This paper addresses how students design multimodal digital text when making digital stories in school. Drawing on the perspective of 'multiliteracies', multimodal analysis of video recordings was used to understand the data. Findings revealed that: (1) multimodal digital text making requires particular digital and modal text-making skills and…
Descriptors: Student Developed Materials, Design, Multimedia Materials, Story Telling
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Brooks, Eva; Sjöberg, Jeannette – Designs for Learning, 2022
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools. In this paper we explore game-based design activities to unfold playful and creative actions and interactions among…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Game Based Learning
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Yunus, Muhammad; Amirullah, Amirullah; Safiah, Intan; Ridha, Syahrul; Suartama, I Kadek – Cypriot Journal of Educational Sciences, 2022
This study aims to develop an online-based collaborative project learning model design that can improve students' abilities in developing teaching materials. The method used is research and development. Data collection instruments are questionnaires and rubrics. Data analysis used descriptive statistics. The validation test used the individual…
Descriptors: Instructional Materials, Material Development, Student Developed Materials, Cooperative Learning
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Bauer-Marschallinger, Silvia – Journal for the Psychology of Language Learning, 2020
Although many studies have investigated students' perspectives towards Content and Language Integrated Learning (CLIL), few studies have actively involved learners when creating research-based materials. The scarcity of such studies also stems from the limited number of research projects that operationalize scientific insights for classroom…
Descriptors: Content and Language Integrated Learning, Instructional Materials, Interdisciplinary Approach, Student Developed Materials
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Paciarotti, Claudia; Bertozzi, Gabriele; Sillaots, Martin – European Journal of Engineering Education, 2021
Gamification is usually defined as the use of game structure components in circumstances that are not commonly associated with games. In engineering studies, Gamification and its sub-concept of Serious Games are rather widespread pedagogical models. Just like in other application scopes, the approach to their utilisation or analysis is always…
Descriptors: Game Based Learning, Educational Games, Engineering Education, Undergraduate Students
Goldstein, Molly Hathaway – ProQuest LLC, 2018
Decision-making and design in uncertain situations in which information is limited and goals are ambitious or conflicting are a part of common practices of engineers. Such abilities in engineering practices are important to develop for all students from elementary school through college and graduate school. An important aspect of decision-making…
Descriptors: Middle School Students, Decision Making, Design, Student Projects
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Pantaleo, Sylvia – Reading Teacher, 2018
Picturebooks are highly sophisticated multimodal ensembles. Understanding the semiotic resources and affordances of the visual mode to represent and communicate meaning is fundamental to appreciating the artistry and complexity of picturebooks. A recent classroom-based research project with grade 2 students featured explicit instruction on…
Descriptors: Picture Books, Illustrations, Semiotics, Elementary School Students
Foster, Ellen Kathleen – ProQuest LLC, 2017
Historically an elite, formally-trained, and Western-centric population has dominated technology development, creating an inequity in who decides what roles technoscience will play, and how it will affect different publics. More recently, tactics to counter observed inequities have taken the form of citizen science, "civic science",…
Descriptors: Design, Student Developed Materials, Inclusion, Empowerment
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James, Robin – Primary Science, 2018
In this article, Robin James describes the Sand Yacht Challenge. The race took place on sand between small, wind-powered land yachts made by groups of children from four local schools. The project provided a term of collaborative opportunities at the designing and testing stage, followed by a competition when the students raced them. It was…
Descriptors: Elementary School Science, Elementary School Students, Science Activities, Student Developed Materials
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Ryoo, Jean J.; Calabrese Barton, Angela – Equity & Excellence in Education, 2018
This brief essay offers an introduction to a special symposium on equity in STEM-rich making. The introduction provides context that frames current equity issues in the Maker Movement, as well as short descriptions of the four articles included in the symposium. Collectively the papers in this symposium examine how complex power dynamics shape…
Descriptors: Equal Education, STEM Education, Shared Resources and Services, Teaching Methods
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