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Nga Than; Leanne Fan; Tina Law; Laura K. Nelson; Leslie McCall – Sociological Methods & Research, 2025
Over the past decade, social scientists have adapted computational methods for qualitative text analysis, with the hope that they can match the accuracy and reliability of hand coding. The emergence of GPT and open-source generative large language models (LLMs) has transformed this process by shifting from programming to engaging with models using…
Descriptors: Artificial Intelligence, Coding, Qualitative Research, Cues
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Skulmowski, Alexander – Education and Information Technologies, 2022
Digital learning increasingly makes use of realistic visualizations, although realism can be demanding for learners. Color coding is a popular way of helping learners understand visualizations and has been found to aid in learning with detailed visualizations. However, previous research has shown that color coding must not always be an effective…
Descriptors: Color, Coding, Visualization, Electronic Learning
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Arun-Balajiee Lekshmi-Narayanan; Priti Oli; Jeevan Chapagain; Mohammad Hassany; Rabin Banjade; Vasile Rus – Grantee Submission, 2024
Worked examples, which present an explained code for solving typical programming problems are among the most popular types of learning content in programming classes. Most approaches and tools for presenting these examples to students are based on line-by-line explanations of the example code. However, instructors rarely have time to provide…
Descriptors: Coding, Computer Science Education, Computational Linguistics, Artificial Intelligence
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Lehmer, Eva-Maria; Bäuml, Karl-Heinz T. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2018
The results of four experiments are reported, in which we examined how the effects of part-list cuing--the presentation of a random selection of studied items as retrieval cues at test--on recall of the remaining target items depend on encoding and access to study context at test. Encoding was varied by inducing high and low degrees of interitem…
Descriptors: Cues, Recall (Psychology), Foreign Countries, College Students
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Gifford, Julian D.; Finkelstein, Noah D. – Physical Review Physics Education Research, 2021
This paper extends prior work establishing an operationalized framework of mathematical sense making (MSM) in physics. The framework differentiates between the object being understood (either physical or mathematical) and various tools (physical or mathematical) used to mediate the sense-making process. This results in four modes of MSM that can…
Descriptors: Curriculum Design, Multiple Choice Tests, Correlation, Problem Solving
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Dhondt, Ann; Van keer, Ines; Nijs, Sara; van der Putten, Annette; Maes, Bea – Augmentative and Alternative Communication, 2021
The aim of this study was to develop a coding scheme that enables researchers and practitioners to conduct a detailed analysis of the communicative behavior of young children with significant cognitive and motor developmental delays. Currently, there is a paucity of methods to do conduct such an analysis. For the study, video observations of three…
Descriptors: Preschool Children, Interpersonal Communication, Developmental Delays, Physical Disabilities
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Emerson, Andrew; Rodríguez, Fernando J.; Mott, Bradford; Smith, Andy; Min, Wookhee; Boyer, Kristy Elizabeth; Smith, Cody; Wiebe, Eric; Lester, James – International Educational Data Mining Society, 2019
Recent years have seen a growing interest in block-based programming environments for computer science education. While these environments hold significant potential for novice programmers, they lack the adaptive support necessary to accommodate students exhibiting a wide range of initial capabilities and dispositions toward computing. A promising…
Descriptors: Programming, Computer Science Education, Feedback (Response), Prediction
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Hagge, Julia – English Teaching: Practice and Critique, 2021
Purpose: The purpose of this paper is to examine the ways in which early adolescent programmers embed meaning in their digital media created within an online programming community called Scratch. Design/methodology/approach: The author completed an 18-month descriptive case study with 5 early adolescent participants. The research design included a…
Descriptors: Semiotics, Programming Languages, Social Media, Computer Software
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Hong, Ee Rea; Davis, John L.; Neely, Leslie; Ganz, Jennifer B.; Morin, Kristi; Ninci, Jennifer; Boles, Margot B. – Education and Training in Autism and Developmental Disabilities, 2017
Functional living skills are skills needed for being an independent individual in society. As individuals with autism spectrum disorder (ASD) get older, the discrepancy between functional living skills of themselves and their peers increases. However, it is not known which type of intervention is more or less effective specifically for adolescent-…
Descriptors: Autism, Pervasive Developmental Disorders, Adolescents, Adults
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Liwanag, Maria Perpetua Socorro U.; Martens, Prisca; Martens, Ray; Pelatti, Christina Yeager – Literacy Research: Theory, Method, and Practice, 2017
The goal of this case study was to examine a second grader's reading of picture books using eye movement miscue analysis as a method to further understand reading as a meaning-making process. Two picture books with different relationships (e.g., enhanced and counterpoint) were selected because they elicit varied ways of presenting meaning and thus…
Descriptors: Picture Books, Eye Movements, Case Studies, Grade 2
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Wang, Fuxing; Li, Wenjing; Mayer, Richard E.; Liu, Huashan – Journal of Educational Psychology, 2018
The goal of the present study is to determine how to incorporate social cues such as gesturing in animated pedagogical agents (PAs) for online multimedia lessons in ways that promote student learning. In 3 experiments, college students learned about synaptic transmission from a multimedia narrated presentation while their eye movements were…
Descriptors: Teaching Methods, Multimedia Instruction, Cues, Nonverbal Communication
Uno, Mariko – ProQuest LLC, 2017
The present dissertation extracted 17,291 questions from Aki, Ryo, and Tai and their mother's spontaneously produced speech data available in the CHILDES database (MacWhinney, 2000; Oshima-Takane & MacWhinney, 1998). The children's age ranged from 1;3 to 3;0. Their questions were coded for (1) yes/no questions that include a sentence-final…
Descriptors: Japanese, Language Acquisition, Linguistic Input, Parent Child Relationship
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Wallace, Tanner LeBaron; Sung, Hannah C. – Journal of Experimental Education, 2017
Autonomy support in classrooms is believed to coordinate students' inner motivational resources in ways that enhance student engagement (e.g., Jang, Kim, & Reeve, 2012). Yet, to our knowledge, no study has investigated student-generated interpretations of the motivational significance of their teachers' autonomy-supportive practices.…
Descriptors: Student Attitudes, Personal Autonomy, Video Technology, Learning Motivation
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Aldrich, Naomi J.; Brooks, Patricia J. – First Language, 2017
This study investigated children's narrative evaluations about jealousy in relation to performance on a higher-order perspective-taking task and assessments of receptive vocabulary and nonverbal intelligence. Eighty children (5;0-11;11) narrated a wordless picture book about a jealous frog, answered probe questions about the plot, and generated a…
Descriptors: Social Cognition, Psychological Patterns, Perspective Taking, Picture Books
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Hu, Xiangen, Ed.; Barnes, Tiffany, Ed.; Hershkovitz, Arnon, Ed.; Paquette, Luc, Ed. – International Educational Data Mining Society, 2017
The 10th International Conference on Educational Data Mining (EDM 2017) is held under the auspices of the International Educational Data Mining Society at the Optics Velley Kingdom Plaza Hotel, Wuhan, Hubei Province, in China. This years conference features two invited talks by: Dr. Jie Tang, Associate Professor with the Department of Computer…
Descriptors: Data Analysis, Data Collection, Graphs, Data Use