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Ratrapee Techawitthayachinda – ProQuest LLC, 2023
Collaborative Video Viewing (CVV) transforms passive video-based learning into an engaging, active process. While collaborative modes have different affordances that could potentially influence knowledge co-construction, no study has directly assessed the impact of collaborative modes in CVV activities. Therefore, this current study seeks to…
Descriptors: Interactive Video, Educational Technology, Undergraduate Students, Cooperation
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Tarosh Jacob; Stephanie Centofanti – Journal of Computing in Higher Education, 2024
Innovative, pedagogically informed instructional design is instrumental in increasing student engagement and improving learning outcomes in online learning environments. Interactive learning resources provide students with the opportunity to engage with content in a more personalised manner. H5P (HTML 5 Package) is a collaborative platform that…
Descriptors: Instructional Design, Outcomes of Education, Learning Management Systems, Cooperative Learning
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Vishesh Kumar; Matthew Berland; Leilah Lyons; Beth Pinzur – Interactive Learning Environments, 2024
In this paper, we present SCAMP -- Social Configuration Affordances for Museum Play -- an analytical framework we develop and use to highlight the relationship between designed affordances at interactive museum exhibits and different social playful behaviors they trigger and support. We do this through a selective case study analysis of Rainbow…
Descriptors: Museums, Exhibits, Instructional Materials, Play
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Ipek, Jale; Kalay, Abdullah; Ertas, Sercan – Education Quarterly Reviews, 2021
Today, the speed of the development of technology has various effects in many areas. In the field of education, some concepts, methods, techniques, theories and models come to the fore with the effect of technology and attract the attention of researchers. One of them is blended learning. Blended learning is a learning process in which both…
Descriptors: Preservice Teachers, Student Attitudes, Cooperative Learning, Interactive Video
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Henrike Diekhoff – Cogent Education, 2024
The utilization of devices like iPads for video feedback has become increasingly popular and is now acknowledged as a valuable asset in PE. Nevertheless, existing research and implementation of video feedback have been primarily concentrating on particular skills. This study explores students' perceptions of video-supported debates in game-based…
Descriptors: Foreign Countries, Physical Education, Elementary School Students, Grade 6
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Cinthya Lady Butron Revilla; Edith Gabriela Manchego Huaquipaco; Diana Lizeth Prado Arenas; Alexandra Milagros Perez Ramirez – Journal of Education and e-Learning Research, 2023
The aim of higher education is to make the student the protagonist of their learning. In this context, the researchers must create appropriate scenarios that enable students to explore and develop critical thinking both independently and cooperatively while making use of information technology. This paper presents a model of pedagogical practice…
Descriptors: Interactive Video, Bulletin Boards, Visual Aids, Educational Technology
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Yu, Xi – Mathematics Teacher: Learning and Teaching PK-12, 2021
When learning is virtual and students' webcams are turned off, interaction between students and teachers compared to an in-person classroom can fall short. The reasons some students keep their webcams off are numerous and compelling from an equity lens perspective (Yu 2020a): The history of policing in the United States points to an increased use…
Descriptors: Electronic Learning, Virtual Classrooms, High School Teachers, Mathematics Teachers
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Cattaneo, Alberto A. P.; van der Meij, Hans; Sauli, Florinda – Computers in the Schools, 2018
Recent technological advances are rekindling educational interest in hypervideo (HV). HV provides a good opportunity for enhanced teaching and learning thanks to its affordances for interactivity (advanced navigation control, hyperlinking with supplementary materials, and communication options). This study investigated how these functionalities…
Descriptors: Interactive Video, Vocational Education, Educational Technology, Technology Integration
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Hauck, David Johannes; Melle, Insa – Education Sciences, 2021
Collaboration is regarded as one of the core competences of the 21st century when it comes to complex problem solving. In response to high dropout rates among STEM students, we developed a digital-collaborative intervention on a difficult topic, MO theory, for first-year chemistry students. First, students work independently in a Digital Learning…
Descriptors: College Freshmen, College Science, Science Instruction, Chemistry
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Pal, Saurabh; Dutta Pramanik, Pijush Kanti; Choudhury, Prasenjit – International Journal of Web-Based Learning and Teaching Technologies, 2019
The popularity of smart learning has soared due to its flexibility, ubiquity, context-awareness, and adaptiveness. In particular, video-based m-learning has the biggest impact on the learning process. Its live and realistic features make learning interactive, easy, and fast. This article establishes the importance of video-based learning and…
Descriptors: Video Technology, Learning Processes, Learning Experience, Teaching Methods
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 18th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2021), held virtually, due to an exceptional situation caused by the COVID-19 pandemic, from October 13-15, 2021, and organized by the International Association for Development of the Information Society…
Descriptors: Computer Simulation, Open Educational Resources, Telecommunications, Handheld Devices