Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 13 |
Descriptor
Source
Author
Publication Type
| Journal Articles | 13 |
| Reports - Research | 13 |
| Tests/Questionnaires | 2 |
Education Level
| Higher Education | 5 |
| Early Childhood Education | 2 |
| Elementary Education | 2 |
| High Schools | 2 |
| Postsecondary Education | 2 |
| Primary Education | 2 |
| Secondary Education | 2 |
| Adult Education | 1 |
| Grade 1 | 1 |
| Grade 12 | 1 |
| Grade 7 | 1 |
| More ▼ | |
Audience
Laws, Policies, & Programs
Assessments and Surveys
| Raven Progressive Matrices | 1 |
| Wechsler Intelligence Scale… | 1 |
What Works Clearinghouse Rating
Rabattu, Pierre-Yves; Debarnot, Ursula; Hoyek, Nady – Anatomical Sciences Education, 2023
Descriptive and functional anatomy is one of the most important sciences for kinesiology students. Anatomy learning requires spatial and motor imagery abilities. Learning anatomy is complex when teaching methods and instructional tools do not appropriately develop spatial and motor imagery abilities. Recent technological developments such as…
Descriptors: College Students, Kinesiology, Anatomy, Movement Education
Selay Arkün-Kocadere; Seyma Çaglar-Özhan – International Review of Research in Open and Distributed Learning, 2024
Via AI video generators, it is possible to create educational videos with humanistic instructors by simply providing a script. The characteristics of video types and features of instructors in videos impact video engagement and, consequently, performance. This study aimed to compare the impact of human instructors and AI-generated instructors in…
Descriptors: Video Technology, Lecture Method, Artificial Intelligence, Animation
Vere?, Sanda; Magda?, Ioana – Romanian Review of Geographical Education, 2020
This research aims to analyse the process of grasping the Solar System by the students during their learning activities in which we used an animation film and other educational means (geographic globe, schematic drawings, 3D model, etc.), as well as the results obtained. In order to achieve this goal, we organized an action-research within…
Descriptors: Science Instruction, Teaching Methods, Animation, Films
Ollino, Mario; Aldoney, Jenny; Domínguez, Ana M.; Merino, Cristian – Chemistry Education Research and Practice, 2018
This study presents a method for teaching the subject of chemical equilibrium in which students engage in self-learning mediated by the use of a new multimedia animation (SEQ-alfa©). This method is presented together with evidence supporting its advantages. At a microscopic level, the simulator shows the mutual transformation of A molecules into B…
Descriptors: Chemistry, Scientific Concepts, Science Instruction, Pretests Posttests
Al-Balushi, Sulaiman M.; Al-Musawi, Ali S.; Ambusaidi, Abdullah K.; Al-Hajri, Fatemah H. – Journal of Science Education and Technology, 2017
The purpose of the current study was to investigate the effectiveness of interacting with animations using mobile devices on grade 12 students' spatial and reasoning abilities. The study took place in a grade 12 context in Oman. A quasi-experimental design was used with an experimental group of 32 students and a control group of 28 students. The…
Descriptors: Animation, Chemistry, Handheld Devices, Grade 12
Serfaty de Markus, Alicia – Journal of Computers in Mathematics and Science Teaching, 2018
This quasi-treatment study, using a non-equivalent group design, explored how a set of animations related to various concepts in algebra impacted students' ability to learn as measured by changes in quiz and test scores. The concepts that were investigated were addition and subtraction of rational expressions, solving equations involving rational…
Descriptors: Animation, College Mathematics, Mathematics Instruction, Algebra
Puspitasari, Cita; Subiyanto – Malaysian Online Journal of Educational Technology, 2017
This paper proposes a new android application for early childhood learning reading. The description includes a design, development, and an evaluation experiment of an educational game for learning reading on android. Before developing the game, Unified Modeling Language (UML) diagrams, interfaces, animation, narrative or audio were designed.…
Descriptors: Early Childhood Education, Educational Games, Educational Technology, Technology Uses in Education
Torabian, Asefeh; Tajadini, Massoud – Advances in Language and Literary Studies, 2017
The current study investigated the effect of implementing animation films on developing reading comprehension texts among EFL learners of a language institute in Kerman. For this purpose, two groups of pre-intermediate EFL learners were chosen (30 participants in each group). After three months of instruction, twice a week, 2story books named the…
Descriptors: English (Second Language), Second Language Learning, Pretests Posttests, Animation
Hamzat, Abdulrasaq; Bello, Ganiyu; Abimbola, Isaac Olakanmi – Cypriot Journal of Educational Sciences, 2017
This study examined the effects of computer animation instructional package on secondary school students' achievement in practical biology in Ilorin, Nigeria. The study adopted a pre-test, post-test, control group, non-randomised and nonequivalent quasi-experimental design, with a 2x2x3 factorial design. Two intact classes from two secondary…
Descriptors: Computer Simulation, Animation, Instructional Materials, Secondary School Students
Cakiroglu, Unal; Yilmaz, Huseyin – Contemporary Educational Technology, 2017
This article draws on a one-semester study to investigate the effect of videos and 3D animations on students' conceptual understandings about basic computer units. A quasi-experimental design was carried out in two classrooms; videos and 3D animations were used in classroom activities in one group and those were used for homework in the other…
Descriptors: Computer Literacy, Basic Skills, Animation, Computer Simulation
Özcan, Mehmet Fatih; Kiliç, Latife Kirbasoglu – Universal Journal of Educational Research, 2017
This study is to investigate the effects of animated 5E method on the success, attitude and opinions towards the course in teaching of "subjunctive and indicative moods" subject of 7th grade Turkish course. The study was conducted with 60 seventh grade students of a state-run secondary school in Palandöken district of Erzurum during the…
Descriptors: Foreign Countries, Animation, Teaching Methods, Student Attitudes
Demir, Kadir; Akpinar, Ercan – Malaysian Online Journal of Educational Technology, 2018
This study examines the effect of mobile learning applications on undergraduate students' academic achievement, attitudes toward mobile learning and animation development levels. Quasi-experimental design was used in the study. Participants of the study were students of the Buca Faculty of Education at Dokuz Eylul University in Turkey. The…
Descriptors: Undergraduate Students, Telecommunications, Handheld Devices, Educational Technology
D'Amico, Antonella – International Journal of Emotional Education, 2018
"Developing Emotional Intelligence" is an Italian language multimedia tool created for children between 8 and 12 years of age. The software is based on the four 'branches' of model of emotional intelligence proposed by Mayer and Salovey and aims to evaluate and improve abilities in perception of emotions; using emotion to facilitate…
Descriptors: Emotional Intelligence, Educational Technology, Technology Uses in Education, Multimedia Instruction

Peer reviewed
Direct link
