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Denis Shchepakin; Sreecharan Sankaranarayanan; Dawn Zimmaro – International Educational Data Mining Society, 2024
Bayesian Knowledge Tracing (BKT) is a probabilistic model of a learner's state of mastery for a knowledge component. The learner's state is a "hidden" binary variable updated based on the correctness of the learner's responses to questions corresponding to that knowledge component. The parameters used for this update are inferred/learned…
Descriptors: Algorithms, Bayesian Statistics, Probability, Artificial Intelligence
Schonberg, Christina – Online Submission, 2023
IXL is an end-to-end teaching and learning solution that engages learners in grades Pre-K through 12 with a comprehensive curriculum and a first-of-its-kind assessment suite. A core component of IXL's assessment suite is the IXL Diagnostic, an interim assessment designed by a team of educators and mathematicians that uses Item Response Theory…
Descriptors: Academic Achievement, Achievement Tests, Computer Uses in Education, Elementary School Students
Lyford, Alex; Czekanski, Michael – Teaching Statistics: An International Journal for Teachers, 2020
Students are typically introduced to probability through calculating simple events like flipping a coin. While these calculations can be done by hand, more complex probabilistic events, both in class and in the real world, require the use of computers. In this paper, we introduce a new tool--an R shiny web app and associated CRAN package based on…
Descriptors: Probability, Games, Simulation, Mathematics Instruction
Koparan, Timur; Rodríguez-Alveal, Francisco – Journal of Pedagogical Research, 2022
Solving real-life problems through mathematical modeling is one of the aims of modern mathematics curricula. For this reason, prospective mathematics teachers need to acquire modeling skills and use these skills in learning environments in terms of creating rich learning environments. With this study, it is aimed to examine the reflections of…
Descriptors: Probability, Thinking Skills, Preservice Teachers, Graphs
Nikiforidou, Zoi – Early Childhood Education Journal, 2019
Probabilities tend to become an integral part of early childhood mathematics curricula. Research has shown that at the age of 4, children indicate basics of probabilistic reasoning and can engage with probabilistic tasks and uncertainty. The aim of this study is to examine whether methodological and design alterations influence children's…
Descriptors: Preschool Children, Preschool Education, Probability, Manipulative Materials
Sto.-Tomas, Minerva; Tindowen, Darin Jan; Mendezabal, Marie Jean; Quilang, Pyrene; Agustin, Erovita Teresita – European Journal of Educational Research, 2019
This descriptive and correlational study investigated the effects of using PSPP in learning Statistics on students' attitudes and performance. The respondents of the study were 200 Grade 11 Senior High School students who were enrolled in Probability and Statistics subject during the Second Semester of School Year 2018-2019. The respondents were…
Descriptors: Computer Software, Statistics, Mathematics Education, Probability
Abramovich, Sergei; Nikitin, Yakov Yu. – Computers in the Schools, 2017
This article is written to share teaching ideas about using commonly available computer applications--a spreadsheet, "The Geometer's Sketchpad", and "Wolfram Alpha"--to explore three classic and historically significant problems from the probability theory. These ideas stem from the authors' work with prospective economists,…
Descriptors: Probability, Mathematics Instruction, Spreadsheets, Computer Assisted Instruction
Anupam, Aditya; Gupta, Ridhima; Naeemi, Azad; JafariNaimi, Nassim – IEEE Transactions on Education, 2018
Quantum mechanics (QMs) is a foundational subject in many science and engineering fields. It is difficult to teach, however, as it requires a fundamental revision of the assumptions and laws of classical physics and probability. Furthermore, introductory QM courses and texts predominantly focus on the mathematical formulations of the subject and…
Descriptors: Quantum Mechanics, Experiential Learning, Introductory Courses, Educational Games

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