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Jörgen Ingemar Stenlund; Lena Anna Elisabet Tibell; Konrad Janek Schönborn – Journal of Biological Education, 2024
Despite the importance of emotions in science education, research?on affect remains sparse. A promising direction is to explore the role of immersive visualisation in evoking affective responses. We investigate whether touch-based zooming interaction with a tabletop visualisation of the tree of life evokes various affective responses,…
Descriptors: Foreign Countries, Secondary School Students, Evolution, Science Instruction
Cardoso, Josué; Caetano, Diego; Abreu, Raphael; Quadros, João; dos Santos, Joel; Ogasawara, Eduardo; Lignani, Leonardo – IEEE Transactions on Learning Technologies, 2020
This paper analyzes Sim-Evolution, an educational simulator designed to help teachers presenting three basic principles of the theory of evolution by natural selection (TENS): the trait variation within a population, the heritability of trait variation, and the selective survival based on heritable traits. Sim-Evolution focuses on high school…
Descriptors: Computer Simulation, Computer Uses in Education, Evolution, Science Instruction
Wagh, Aditi; Wilensky, Uri – Journal of Science Education and Technology, 2018
Extensive research has shown that one of the benefits of programming to learn about scientific phenomena is that it facilitates learning about mechanisms underlying the phenomenon. However, using programming activities in classrooms is associated with costs such as requiring additional time to learn to program or students needing prior experience…
Descriptors: Evolution, Programming, Computer Uses in Education, Comparative Analysis
Stenlund, Jörgen Ingemar; Schönborn, Konrad Janek; Tibell, Lena Anna Elisabet – Journal of Science Education and Technology, 2021
Central to evolution is the concept of a common ancestry from which all life has emerged over immense time scales, but learning and teaching temporal aspects of evolution remain challenging. This study investigated students' interpretation of evolutionary time when engaging with a multi-touch tabletop application called DeepTree, a dynamic…
Descriptors: Evolution, Time, Scientific Concepts, Computer Oriented Programs

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