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Vanessa Botero-Gómez; Luís Germán Ruiz-Herrera; Alejandro Valencia-Arias; José Alberto Oré León; Lilian Verde Flores – Cogent Education, 2024
The aim of this article is to examine challenges and motivations among university teachers regarding the use of information and communication technology (ICT) tools in virtual learning environments in the context of an emerging country that is undergoing post-pandemic educational adaptation. A descriptive study was developed with open-ended…
Descriptors: Foreign Countries, Developing Nations, Teacher Motivation, College Faculty
Kimberly Wilson – ProQuest LLC, 2022
This qualitative descriptive study explored nursing faculty perceptions and experiences using vSim for Nursing computer-based virtual simulation. The research questions guiding this study were: 1) What are nurse educators' perceptions and experiences utilizing vSim for Nursing computer-based virtual simulation? 2) What are the best practices nurse…
Descriptors: Nursing Education, Associate Degrees, Community Colleges, College Faculty
Bamufleh, Dalal; Hussain, Reem; Sheikh, Eman; Khodary, Khlood – Journal of Education and Learning, 2020
As a new trend in learning, simulation games play an active and essential role in the area of educational technology. Gaming makes a positive impact on the learning process. It has the capability to enhance creativity, problem-solving, communication, decision-making, and collaboration (Faizan et al., 2015). This paper is aimed at exploring the…
Descriptors: Computer Simulation, Computer Games, Game Based Learning, Student Attitudes
Alsadoon, Hamadah; Alhussain, Thamer – Education and Information Technologies, 2019
This study aims to examine the possibility of implementing the Augmented Reality (AR) application in higher education by answering three questions: Which extended faculty at the Saudi Electronic University are familiar with such applications, what the perceptions do they hold toward using it in education, and what barriers do they believe may…
Descriptors: Universities, Teaching Methods, Computer Simulation, Technical Support
MacCallum, Kathryn – Teaching and Learning Research Initiative, 2022
Recent changes to the Technology learning areas of "The New Zealand Curriculum" drove the motivation for this research project. The changes to the curriculum were designed to support students to develop the digital literacies vital to engage in an increasingly digital society (Ministry of Education, 2017). The need to attract more…
Descriptors: Educational Technology, Technology Uses in Education, Technological Literacy, Technology Integration
Perera, Indika; Miller, Alan; Allison, Colin – IEEE Transactions on Learning Technologies, 2017
Immersive 3D Multi User Learning Environments (MULE) have shown sufficient success to warrant their consideration as a mainstream educational paradigm. These are based on 3D Multi User Virtual Environment platforms (MUVE), and although they have been used for various innovative educational projects their complex permission systems and large…
Descriptors: Case Studies, Computer Simulation, Virtual Classrooms, Technical Support
Association Supporting Computer Users in Education, 2018
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Uses in Education, Conferences (Gatherings), College Students, Portfolios (Background Materials)

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