Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 6 |
| Since 2017 (last 10 years) | 9 |
Descriptor
Source
| British Journal of… | 2 |
| Developmental Science | 1 |
| Interactive Learning… | 1 |
| International Journal of… | 1 |
| International Research and… | 1 |
| ProQuest LLC | 1 |
| Written Communication | 1 |
| npj Science of Learning | 1 |
Author
| Anil Kamat | 1 |
| Anirban Dutta | 1 |
| Aspell, Jane E. | 1 |
| Baoxin Feng | 1 |
| Basiel Makled | 1 |
| Brady, Corey | 1 |
| Bremner, Andrew J. | 1 |
| Brown, Alinta | 1 |
| Cowie, Dorothy | 1 |
| Cowin, Jasmin Bey | 1 |
| Deborah Cockerham | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 8 |
| Reports - Research | 6 |
| Dissertations/Theses -… | 1 |
| Reports - Descriptive | 1 |
| Reports - Evaluative | 1 |
Education Level
| Early Childhood Education | 1 |
| Elementary Education | 1 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
| Preschool Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Regina Kaplan-Rakowski; Deborah Cockerham; Richard E. Ferdig – British Journal of Educational Technology, 2024
Multisensory-rich VR experiences, which encompass visual, auditory, and haptic stimuli, have the potential to enhance engagement, motivation, and learning. However, extensive sensory stimuli could also compromise learning through sensory overload. In museum settings, visitors who are inundated with excessive stimuli such as unrelated background…
Descriptors: Multisensory Learning, Computer Simulation, Handheld Devices, Learner Engagement
Zhang, Xiaoxing – Interactive Learning Environments, 2023
The research aim was to develop a visual training simulator with real-time audio correction using the Python programing language and reference audio files classified library. Depending on the melody perception and playback level, the learning pace increases from the minimum. The desired result is affected by the repetitions number. The designed…
Descriptors: Music Education, Singing, Preschool Education, Computer Simulation
Brady, Corey – British Journal of Educational Technology, 2021
This paper outlines the potential gains for Constructionist research and praxis in modelling that might be obtained by recognising the power of the Patch--a humble computational being in the NetLogo modelling environment that has been overshadowed by its more popular fellow agent, the Turtle. To contextualise this opportunity, I describe how…
Descriptors: Models, Computation, Thinking Skills, Computer Simulation
Fabian Froehlich – ProQuest LLC, 2024
Interacting with objects in virtual reality can be an exciting experience. Haptic feedback allows virtual environments to appear more immersive. Does this increased immersion bear the potential to enhance learning if used properly in educational VR environments? This dissertation pursued two goals. First, to investigate the relationship between…
Descriptors: Computer Simulation, Feedback (Response), Computer Interfaces, Distance Education
Anil Kamat; Basiel Makled; Jack Norfleet; Steven D. Schwaitzberg; Xavier Intes; Suvranu De; Anirban Dutta – npj Science of Learning, 2022
Virtual reality (VR) simulator has emerged as a laparoscopic surgical skill training tool that needs validation using brain--behavior analysis. Therefore, brain network and skilled behavior relationship were evaluated using functional near-infrared spectroscopy (fNIRS) from seven experienced right-handed surgeons and six right-handed medical…
Descriptors: Sensory Integration, Multisensory Learning, Skill Development, Surgery
Mills, Kathy A.; Scholes, Laura; Brown, Alinta – Written Communication, 2022
Immersive virtual reality (VR) technology is becoming widespread in education, yet research of VR technologies for students' multimodal communication is an emerging area of research in writing and literacies scholarship. Likewise, the significance of new ways of embodied meaning making in VR environments is undertheorized--a gap that requires…
Descriptors: Computer Simulation, Technology Uses in Education, Elementary School Students, Computer Mediated Communication
Baoxin Feng; Lee-Luan Ng – International Journal of Computer-Assisted Language Learning and Teaching, 2024
This study aims to investigate whether VR-assisted language learning facilitates EFL learners' vocabulary learning and memory retention. One hundred seventy-seven Chinese undergraduate EFL learners were divided into VRG (VR-assisted instruction group) and CIG (conventional instruction group). Participants in the VRG (n = 75) were provided with…
Descriptors: Computer Simulation, Language Acquisition, Undergraduate Students, English Language Learners
Cowie, Dorothy; McKenna, Aisling; Bremner, Andrew J.; Aspell, Jane E. – Developmental Science, 2018
The present work investigates the development of bodily self-consciousness and its relation to multisensory bodily information, by measuring for the first time the development of responses to the full body illusion in childhood. We tested three age groups of children: 6- to 7-year-olds (n = 28); 8- to 9-year-olds (n = 21); 10- to 11-year-olds…
Descriptors: Self Concept, Children, Age Groups, Adults
Cowin, Jasmin Bey – International Research and Review, 2020
Virtual and online learning arrived through a "force majeure" (French for "superior force"), the global COVID-19 pandemic. Google Expeditions, Google Arts and Culture and the Merge Cube are classified as simulated learning environments. Virtual Reality (VR) and Augmented Reality (AR) create simulated learning environments with…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Multisensory Learning

Peer reviewed
Direct link
