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Nauryz Kuldanov; Svetlana Balagazova; Kamarsulu Ibrayeva; Aliya Mombek; Zhanbolat Kosherbayev; Nazymgul Bolatkhan – Journal of Educational Computing Research, 2025
The primary aim of this study was to evaluate whether the use of the EmoMusic dataset could enhance first-year students' emotional and musical creativity. A randomized controlled trial was conducted with 128 students. Participants were randomly assigned either to a control group that continued traditional vocal training or to an experimental group…
Descriptors: College Freshmen, Music Education, Creativity, Emotional Response
Pakiso J. Khomokhoana; Rouxan C. Fouché; Tlholohelo S. Nkalai – Discover Education, 2025
Unified Modelling Language (UML) class diagrams are standard tools in software engineering education, typically analysed for syntactical correctness rather than their communicative dimensions. This study applies semiotic theory to investigate how first-year Bachelor of Computer Information Systems students engage with UML class diagrams as…
Descriptors: Semiotics, Programming Languages, Computer Software, Information Systems
Hacer Türkoglu; Serpil Yalçinalp – Education and Information Technologies, 2024
Problem solving is one of the high-level thinking skills and essential in teaching mathematical concepts and procedures. The eye-tracking method allows educators to see and interpret different problem-solving behaviours of students. The purpose of this study was to investigate the problem-solving behaviours of university students based on eye…
Descriptors: Problem Solving, Eye Movements, Student Behavior, Geometry
Hasan Hamid; Karman La Nani; Dahlan Wahyudi; Sitti Busyrah Muchsin; Mustafa A.H. Ruhama – Educational Process: International Journal, 2025
Background/purpose: This research is motivated by the difficulties often experienced by students in adapting to their first year of college, especially related to learning calculus. To address these difficulties, a solution needs to be found so that these problems can be resolved. One solution that is expected to yield optimal results in…
Descriptors: College Mathematics, Mathematics Education, College Freshmen, Mathematics Skills
Qianru Li; Saifon Songsiengchai; Ada Marie G. Mascarinas – World Journal of Education, 2025
This study investigates the impact of 3DS MAX software on creative development and skills in art education at GUIZHOU UNIVERSITY, China. As digital technologies become increasingly integral to art education, understanding how 3D animation software influences students' creative capabilities and technical skills is crucial for developing practical…
Descriptors: Foreign Countries, Computer Software, Technology Uses in Education, Animation
Ainsley Miller; Kate Pyper – Journal of Statistics and Data Science Education, 2024
R is becoming the standard for teaching statistics due to its flexibility, and open-source nature, replacing software programs like Minitab and SPSS. The main driver for reform within Scottish statistical undergraduate programs is the creation of the Scottish Qualification Authority's Higher Applications of Mathematics course which has statistics…
Descriptors: College Freshmen, Undergraduate Study, Anxiety, Programming Languages
Yorganci, Serpil – International Journal of Science and Mathematics Education, 2023
The present study aims to explore the effect of using dynamic mathematics software in a distance education environment on students' understanding of trigonometric functions. The sample of the study consists of 45 first-year students enrolled in two associate degree programs of a state university. In the research, the lessons in the experimental…
Descriptors: Computer Software, Educational Technology, Distance Education, Trigonometry
Michael E. J. Stouthandel; Lena Van Beek; Joris Van de Velde; Carl Vangestel; Tom Van Hoof – Anatomical Sciences Education, 2024
For this pilot study, the use of the digital 3D anatomy application Complete Anatomy was evaluated as a non-mandatory additional study tool throughout the semester. The aim of the study was to investigate if the Complete Anatomy usage time had an effect on final exam grades and how the app was used post-COVID-19. This cross-sectional study asked…
Descriptors: College Freshmen, Physical Therapy, Allied Health Occupations Education, Visual Aids
Joseph W. LaBrie; Bradley M. Trager; Sarah C. Boyle; Reed M. Morgan; Layla M. Rainosek – Journal of American College Health, 2025
Objective: This study evaluated FITSTART+, a parent-based intervention (PBI), for preventing risky drinking among first-year college students. Participants: Participants were traditional first-year students aged between 17 and 20. Method: In total, 391 eligible students completed a baseline survey and their parents were then invited to use the…
Descriptors: Drinking, Alcohol Abuse, College Freshmen, Program Evaluation
Tola Bekene Bedada; M. F. Machaba – Education Inquiry, 2024
This article presents an instructional technology-based cycle model intended to support and facilitate the teaching and learning of mathematics, particularly calculus. The study used quantitative methods with quasi-experimental research that uses non-randomised assignments of the study group that are categorised into experimental and control…
Descriptors: Models, Mathematics Instruction, Computer Software, Educational Technology
Ching-Yi Chang; Hui-Chen Lin; Chengjiu Yin; Kai-Hsiang Yang – Educational Technology & Society, 2025
The emergence of Generative AI such as ChatGPT--a cutting-edge pre-trained language model--has garnered unprecedented attention from educational researchers worldwide. Its remarkable performance in knowledge generation and natural language dialogue has sparked global scholarly interest in its implications for education. Research on higher-order…
Descriptors: Artificial Intelligence, Thinking Skills, Skill Development, Reflection
Maria Fahlgren; Mats Brunström – International Journal of Mathematical Education in Science and Technology, 2025
This paper provides some insights into the use of example-generating tasks in the design of a technology-rich learning environment to enhance students' mathematical thinking. The paper reports on an early stage of a design-based research project concerning the design of tasks and associated feedback utilising the affordances provided by a combined…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Computer Software
Attila Körei; Szilvia Szilágyi; Ingrida Vaiciulyte – Problems of Education in the 21st Century, 2023
Considering Gen Z's learning needs, primarily focusing on bachelor IT students, a STEAM-based methodology was developed and tested for teaching and learning the principal properties of the cardioid curve. The four-component methodology is based on visuality and combines frontal teaching techniques with educational robotics, dynamic geometry…
Descriptors: Computer Software, Robotics, College Mathematics, Active Learning
Sisay Ayalew Tsegaw; Abiy Yigzaw Filate; Mulugeta Teka Kahsay – Cogent Education, 2024
Underpinned by constructivist learning theory (Feuerstein's theory of mediated learning experience) and the cloud computing model, an experiment was conducted to examine the differences between the control and experimental groups regarding the linear combinations of tool mediation on students' reading comprehension and vocabulary learning skills.…
Descriptors: English (Second Language), Second Language Learning, Reading Comprehension, Vocabulary Development
Moreno, Matthew; Ryan, Charlene; Woodruff, Earl – International Journal of Music Education, 2023
This study examined how music major and non-music major participants' performances and emotional expressions differed when exposed to background music of varying tempi while completing a reading comprehension task. Two questions were addressed: (1) What effect does background music of varying tempi have on the performance of music and non-music…
Descriptors: Music, Nonverbal Communication, Psychological Patterns, Performance

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