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Chris A. Rasmussen – American Journal of Play, 2025
The author discusses how social scientists and psychologists in the late 1960s and early 1970s devised the board games Ghetto, Blacks & Whites, and El Barrio to teach students in college and high school about racism, racial segregation, and poverty in American society. But, he also argues, these games assumed that poor Black and Latino…
Descriptors: Educational Games, Racism, Racial Segregation, Poverty
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Pamela H. Bowers; Debbie Gonzalez; Teresa Georgopoulos – International Society for Technology, Education, and Science, 2023
What does it take to develop an asynchronous curriculum for social work students, with attention to precision, policy accuracy, and community accountability? We attempt to answer the question by documenting our process of community collaboration and partnership to develop a gamified case study on the Indian Child Welfare Act. The curriculum was…
Descriptors: Social Work, Counselor Training, American Indians, Federal Legislation
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Robinson, Andrew M.; Goodridge, Michelle – Journal of Political Science Education, 2021
Literature on simulation games stresses both the need for objective assessment of pedagogical effectiveness and the concern that such assessment may not be happening because it is too difficult. This article speaks to both points by presenting an approach to objectively assess the effectiveness of a simulation called the Human Rights Foreign…
Descriptors: Instructional Effectiveness, Civil Rights, Foreign Policy, International Trade