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Soad Raja Al-Shuqairat; Hadi Mohammed Tawalbeh – Educational Process: International Journal, 2025
Background/purpose: This study aimed to investigate the impact of employing digital learning stations in teaching social studies on the development of visual thinking and self-learning skills among seventh-grade students. Materials/methods: A quasi-experimental design was used, involving a sample of 57 seventh-grade female students from Um Kulthum…
Descriptors: Foreign Countries, Grade 7, Females, Secondary School Students
Gopinath, B.; Santhi, R. – Higher Education for the Future, 2021
In this article, Fishbone-based advanced computational thinking (FACT) pedagogy is proposed by fusing fishbone pedagogy and computational thinking pedagogy for enhancing teaching-learning process while teaching engineering and science courses, for engineering and science students respectively. The proposed FACT pedagogy has been implemented using…
Descriptors: Problem Solving, Thinking Skills, Computation, Visual Learning
Tadayonifar, Mojtaba; Entezari, Mahnaz – E-Learning and Digital Media, 2020
In recent years, educators have started to use innovative pedagogies in response to the changing trends of language learning towards developing great proficiency, as the conventional approaches could no longer improve proficiency due to the interactive nature of language skills. Therefore, it is believed that the Flipped Learning (FL) approach, as…
Descriptors: Blended Learning, Instructional Effectiveness, Cognitive Style, Language Proficiency
Quinn, Melissa M.; Smith, Theodore; Kalmar, Eileen L.; Burgoon, Jennifer M. – Anatomical Sciences Education, 2018
Students learn and process information in many different ways. Learning styles are useful as they allow instructors to learn more about students, as well as aid in the development and application of useful teaching approaches and techniques. At the undergraduate level there is a noticeable lack of research on learning style preferences of students…
Descriptors: Cognitive Style, Anatomy, Science Instruction, Undergraduate Students
Kenneth Holstein; Bruce M. McLaren; Vincent Aleven – Grantee Submission, 2017
Classroom experiments that evaluate the effectiveness of educational technologies do not typically examine the effects of classroom contextual variables (e.g., out-of-software help-giving and external distractions). Yet these variables may influence students' instructional outcomes. In this paper, we introduce the Spatial Classroom Log Explorer…
Descriptors: Learning Processes, Visual Learning, Visualization, Computer Software

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