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Fabian Arlt; Hans-Jürgen Arlt – SpringerBriefs in Education, 2023
This interesting book discusses why, as an activity, topic and metaphor, play and game have become an integral part of modern life. Empirically exemplary and theoretically grounded, this book discusses the developments and expansions in gaming, from easily accessible casual games to the galaxy-spanning gaming worlds of Massively Multiplayer Online…
Descriptors: Gamification, Video Games, Computer Games, Artificial Intelligence
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Pil-Jae Moon; Ha-Sung Kong – Journal of Education and e-Learning Research, 2023
This study reviewed educational, aesthetic, entertainment and deviant experiences which are elements of the metaverse experience set them as research variables and presented the results of the study through a survey. First, it was found that the educational experience was statistically significant for safety education satisfaction and had a…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Fire Protection
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Engler, Jennifer N.; Strassle, Carla G.; Steck, Laura W. – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2019
Many educators subscribe to poverty myths that can negatively impact teaching practices. This study examined whether poverty simulation participation would lead to sustained changes in poverty attributions and whether these changes would predict subsequent behavioral differences. Participants (n = 161) were educators from three schools in the…
Descriptors: Poverty, Teacher Attitudes, Teacher Behavior, Faculty Development
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Hsu, Wei-Che; Tseng, Ching-Mei; Kang, Shih-Chung – Educational Technology & Society, 2018
Taiwan has long been categorized as a country suffering from water shortages. The acquisition of knowledge and development of the concept of water conservation, and the development water conservation habits, are considered a civic responsibility of the citizens. The purpose of the present study was to utilize an immersive virtual environment…
Descriptors: Foreign Countries, Water, Conservation (Environment), Educational Technology
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Khlomov, K. D.; Kondrashkin, A. V.; Kuzin, P. A.; Kalyakina, S. M.; Tyulkanova, K. I.; Medvedev, D. P. – Russian Education & Society, 2018
This article addresses the need for changes in current views on adolescent development. It presents observations of adolescent behavior in the online game Dragon Nest that were conducted by specialists from the Crossroads Center for Social and Psychological Adaptation and Adolescent Development, Moscow State University of Psychology and Education,…
Descriptors: Adolescent Development, Behavior, Video Games, Social Theories