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Bramley, Neil R.; Ruggeri, Azzurra – Developmental Psychology, 2022
We explore how children and adults actively experiment within the physical world to achieve different epistemic goals. In our experiment, one hundred one 4- to 10-year-old children and 24 adults either passively observed or used a touchscreen interface to actively interact with objects in a dynamic physical microworld with the goal of inferring…
Descriptors: Active Learning, Computer Uses in Education, Courseware, Physics
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Kim, Kevin Gonyop; Oertel, Catharine; Dillenbourg, Pierre – International Journal for Research in Vocational Education and Training, 2021
Context: Exploring the design space is an important process in a design task. In this study, we considered design space exploration for the learners in vocational education and training (VET). The goal of the study was to investigate how they explore the design space while focusing on the effect of a graph-like interface on the learner's…
Descriptors: Floriculture, Apprenticeships, Vocational Education, Courseware
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Roessger, Kevin M.; Greenleaf, Arie; Hoggan, Chad – Journal of Adult and Continuing Education, 2017
To overcome situational hurdles when researching transformative learning in adults, we outline a research approach using single-case research designs and smartphone data collection apps. This approach allows researchers to better understand learners' current lived experiences and determine the effects of transformative learning interventions on…
Descriptors: Data Collection, Transformative Learning, Case Studies, Courseware
Pearson, 2018
Following the integration of an online homework tool -- MyEnglishLab (MEL) -- into their English courseware products, Pearson sought to explore how one of these products, Top Notch, was being implemented with MyEnglishLab and perceptions about the impact it was having on learning. Top Notch is a six-level communicative course that aims to help…
Descriptors: Homework, Courseware, Instructional Effectiveness, Self Esteem