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Ruiqi Deng – Technology, Pedagogy and Education, 2024
Video lectures in massive open online courses (MOOCs) provide an opportunity to not only deliver instructional content but also engage learners. While there are many different styles of video lectures, it is not clear how video styles affect learner engagement. This study analysed and critiqued different typologies of video styles and classified…
Descriptors: Video Technology, MOOCs, Learner Engagement, Lecture Method
Olelewe, Chijioke Jonathan; Dong, Chunli; Abdullahim, Mohammed; Nwangwu, Chinweike Emmanuel – Technology, Pedagogy and Education, 2023
This study determined the efficacy of the video-clip lecture strategy in enhancing computer science (CS) students' performance in a computer networking course at universities in Gombe state, Nigeria. The study adopted a quasi-experimental design with non-equivalent groups of intact classes. Study participants were 136 CS third-year students made…
Descriptors: Foreign Countries, Instructional Effectiveness, Video Technology, Lecture Method
Miles, Nathan G.; Hicks, Kerri; Nelson, Kim; Cahill, Michael A.; Scott, Christopher J.; John, George K. – Technology, Pedagogy and Education, 2023
Maintaining student engagement in online and recorded lectures is a challenging aspect of higher education. In light of this, active learning through in-lecture question activities was investigated using a pre-teaching focus group (n = 12) and student evaluations (n = 43) after an in-class trial. Data analysis was underpinned by flow theory, which…
Descriptors: Lecture Method, Electronic Learning, Andragogy, Audience Response Systems
Wood, A. K.; Bailey, T. N.; Galloway, R. K.; Hardy, J. A.; Sangwin, C. J.; Docherty, P. J. – Technology, Pedagogy and Education, 2021
While it is increasingly common for live lectures to be recorded and made available online, there has been little exploration of how lecture capture usage fits within the wider context of digital resources available to students. Here the authors report on in-depth semi-structured interviews with first-year students taking both flipped and…
Descriptors: Lecture Method, Video Technology, Flipped Classroom, Technology Uses in Education
Marty, Mathieu; Joniot, Sabine; Pomar, Philippe; Bailleul-Forestier, Isabelle; Monsarrat, Paul – Technology, Pedagogy and Education, 2022
The purpose of this study was to assess the impact, and students' and teachers' perceptions, of using smartphones as clickers during formal lectures. This was an observational study based on a qualitative analysis of semi-structured interviews. Forty French dental students received conventional lectures, and 40 additionally used the Socrative®…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Wang, Kai; Zhu, Chang; Tondeur, Jo – Technology, Pedagogy and Education, 2021
The purpose of this study is to apply the Technology Acceptance Model to identify the determinants affecting students' behavioural intentions when it comes to using micro-lectures. The conceptual framework included three antecedents of behavioural intentions -- perceived usefulness of micro-lectures; perceived ease of use of micro-lectures; and…
Descriptors: Lecture Method, Small Classes, Online Courses, Private Education
Pfuurai Chimbunde; Godfrey Jakachira – Technology, Pedagogy and Education, 2024
Informed by Charles Wright Mills' sociological imagination and the Technology Acceptance Model, this qualitative study was undertaken to report the emergence of Shadow Education (SE) in teacher education in Zimbabwe amid COVID-19. WhatsApp discussions and Google interviews generated data from 12 lecturers and 12 students, selected using snowball…
Descriptors: Foreign Countries, Teacher Education Programs, COVID-19, Pandemics
Holbrey, Christine Elizabeth – Technology, Pedagogy and Education, 2020
Traditional lecture theatre environments present significant challenges in higher education, in light of increasingly large and diverse student populations. This small-scale study explores how blended learning through the game-based platform Kahoot! can be used to enhance the learning experience offered to students in these spaces, from the…
Descriptors: Educational Games, Blended Learning, Undergraduate Students, Student Attitudes
Hall, Gareth; Ivaldi, Antonia – Technology, Pedagogy and Education, 2017
Lectures continue to be the dominant form of university teaching, and lecture capture technologies are tentatively taken up to support this form of delivery, rather than being used as a viable alternative. Much of the previous research, however, has been self-reports or survey-based, with far less attention given to qualitative explorations. This…
Descriptors: Lecture Method, Qualitative Research, Teaching Methods, Learning Experience

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