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Jonathan Malone – Language Learning & Technology, 2025
This study examined how unimodal and bimodal learning conditions impact L2 vocabulary processing and learning, comparing reading only (RO) and reading while listening (RWL) groups. 119 high intermediate-advanced English learners read or read-while-listening a short story embedded with 25 target pseudowords, repeated 10 times each, and had their…
Descriptors: Vocabulary Development, English (Second Language), Second Language Learning, Eye Movements
Jonathan Serfaty; Raquel Serrano – Language Learning & Technology, 2024
Digital flashcard apps allow students to learn and practice foreign language vocabulary independently and efficiently, leaving more classroom time for communicative activities. However, words learned this way may be forgotten. Previous lab studies have shown that vocabulary retrieval practice can be optimized for long-term memory by employing…
Descriptors: Computer Assisted Testing, Computer Software, Vocabulary Development, Secondary School Students
Frederick J. Poole; Matthew D. Coss; Jody Clarke-Midura – Language Learning & Technology, 2025
This study explored the use of stealth assessments within a digital game to assess second language (L2) Chinese learners' reading comprehension. Log data tracking learners' in-game behaviors from a game designed for Chinese dual language immersion classrooms (Poole et al., 2022) were used to construct Bayesian Belief Networks to model reading…
Descriptors: Second Language Instruction, Second Language Learning, Reading Comprehension, Game Based Learning
Wen Jia; Liping Zhang; Austin Pack; Yi Guan; Bin Zou – Language Learning & Technology, 2024
Although digital game-based vocabulary learning (DGBVL) has received increasing attention in the past two decades, the impacts of DGBVL on the depth of word knowledge are still not well understood, especially in regard to productive vocabulary learning and DGBVL's long-term efficacy. This study leverages a quasiexperimental research design to…
Descriptors: Game Based Learning, Video Games, Vocabulary Development, Receptive Language
Bronson Hui; Björn Rudzewitz; Detmar Meurers – Language Learning & Technology, 2023
Interactive digital tools increasingly used for language learning can provide detailed system logs (e.g., number of attempts, responses submitted), and thereby a window into the user's learning processes. To date, SLA researchers have made little use of such data to understand the relationships between learning conditions, processes, and outcomes.…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Learning Processes
Eun Seon Chung – Language Learning & Technology, 2024
While previous investigations on online machine translation (MT) in language learning have analyzed how second language (L2) learners use and post-edit MT output, no study as of yet has investigated how the learners process MT errors and what factors affect this process using response and reading times. The present study thus investigates L2…
Descriptors: English (Second Language), Korean, Language Processing, Translation
Poole, Frederick J.; Clarke-Midura, Jody – Language Learning & Technology, 2023
Research involving digital games and language learning is rapidly growing. One advantage of using digital games to support language learning is the ability to collect data on students learning in real time. In this study, we use educational data mining methods to explore the relationship between in-game data and elementary students' Chinese…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, Data Analysis
Green, Clarence – Language Learning & Technology, 2022
This paper computes estimates of the potential for Extensive Reading (ER) and Extensive Viewing (EV) to support the academic and discipline-specific vocabulary needs of students. While research into ER/EV for general vocabulary is well-established, only recently has academic vocabulary begun to be researched. Given curriculum time constraints,…
Descriptors: Linguistic Input, Vocabulary Development, Academic Language, Incidental Learning
Yang, Se Jeong – Language Learning & Technology, 2020
Telecollaboration has received growing interest in second language teacher education, due to the link between knowledge and practice in telecollaboration. The current research examined affordances and challenges of telecollaboration in teacher education by connecting American pre-service teachers to Korean pre-service teachers. The data for this…
Descriptors: Affordances, Barriers, Preservice Teachers, English (Second Language)
Daly, Nigel P. – Language Learning & Technology, 2022
The road to second language competence is a long and arduous one, and much of its effort involves learning to recognize and use vocabulary. Fortunately, anytime-anywhere learning with smart phones and smart apps offer a means to lessen the burden and make vocabulary learning more efficient. Accordingly, this study investigated 134 students across…
Descriptors: Personal Autonomy, Independent Study, Computer Assisted Instruction, Language Tests
Arispe, Kelly; Burston, Jack – Language Learning & Technology, 2017
This pedagogical implementation study advocates for performance-driven assessments to help learners become aware of and improve upon presentational speaking skills at the advanced level. A social media content creation tool, Adobe Spark Video, enabled learners to practice oral skills outside of class. The task design, implementation, and…
Descriptors: Performance Based Assessment, Advanced Students, Speech Skills, Social Media
Cornillie, Frederik; Van Den Noortgate, Wim; Van den Branden, Kris; Desmet, Piet – Language Learning & Technology, 2017
Behaviour-tracking technology has been used for decades in SLA research on focused practice with an eye toward elucidating the nature of L2 automatization (e.g. DeKeyser, 1997; Robinson, 1997). This involves longitudinally capturing learners' judgments or linguistic production along with their response times in order to investigate how specific…
Descriptors: Second Language Learning, Eye Movements, Feedback (Response), English (Second Language)

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