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Brendan Bertone; Paul Wagner; Joshua Pauli – Journal of Cybersecurity Education, Research and Practice, 2025
The cybersecurity profession continues to face a significant shortfall of qualified professionals despite steady growth in degree programs. Employers consistently cite experience as the main barrier for entrylevel cybersecurity hires. This paper argues that clinic-based experiential learning offers a scalable solution to that preparation gap. A…
Descriptors: Computer Science Education, Computer Security, Experiential Learning, Conventional Instruction
Mark Monnin; Lori L. Sussman – Journal of Cybersecurity Education, Research and Practice, 2024
Data transfer between isolated clusters is imperative for cybersecurity education, research, and testing. Such techniques facilitate hands-on cybersecurity learning in isolated clusters, allow cybersecurity students to practice with various hacking tools, and develop professional cybersecurity technical skills. Educators often use these remote…
Descriptors: Computer Science Education, Computer Security, Computer Software, Data
Daniel T. Hickey; Ronald J. Kantor – Journal of Cybersecurity Education, Research and Practice, 2024
The cybersecurity threat landscape evolves quickly, continually, and consequentially. This means that the "transfer" of cybersecurity learning is crucial. We compared how different recognized "cognitive" transfer theories might help explain and synergize three aspects of cybersecurity education. These include "teaching and…
Descriptors: Transfer of Training, Computer Science Education, Computer Security, Metacognition
OConnor, T. J.; Brown, Dane; Jackson, Jasmine; Payne, Bryson; Schmeelk, Suzanna – Journal of Cybersecurity Education, Research and Practice, 2023
To support the workforce gap of skilled cybersecurity professionals, gamified pedagogical approaches for teaching cybersecurity have exponentially grown over the last two decades. During this same period, e-sports developed into a multi-billion dollar industry and became a staple on college campuses. In this work, we explore the opportunity to…
Descriptors: Computer Security, Computer Science Education, Gamification, Competition
Gina Childers; Weverton Ataide Pinheiro; Oluwatosin Daramola; C. Lindsay Linsky; Bryson Payne; Jack Byers; Daniel Baker – Journal of Cybersecurity Education, Research and Practice, 2025
Because K-12 teachers have access to private educational data, they are increasingly at risk of being affected by cybersecurity threats. Examining how teachers conceptualize cybersecurity is vital so that cybersecurity training can be tailored to teachers' understanding of cybersecurity. This study examined K-12 teachers' (n = 255) personalized…
Descriptors: Teacher Attitudes, Knowledge Level, Definitions, Computer Security
Weitl-Harms, Sherri; Spanier, Adam; Hastings, John; Rokusek, Matthew – Journal of Cybersecurity Education, Research and Practice, 2023
Gamification in education presents a number of benefits that can theoretically facilitate higher engagement and motivation among students when learning complex, technical concepts. As an innovative, high-potential educational tool, many educators and researchers are attempting to implement more effective gamification into undergraduate coursework.…
Descriptors: Gamification, Undergraduate Students, Information Security, Game Based Learning
Christopher A. Ramezan; Paul M. Coffy; Jared Lemons – Journal of Cybersecurity Education, Research and Practice, 2024
A trained workforce is needed to protect operational technology (OT) and industrial control systems (ICS) within national critical infrastructure and critical industries. However, what knowledge, skills, and credentials are employers looking for in OT cybersecurity professionals? To best train the next generation of OT cybersecurity professionals,…
Descriptors: Computer Security, Computer Science, Labor Force Development, Technical Occupations
Kevin Hilliard; Xiaohong Yuan; Kelvin Bryant; Jinsheng Xu; Jinghua Zhang – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification has proven to be effective in engaging and encouraging people to work towards and achieve goals. Many students struggle to focus on schoolwork, due to a lack of interest, lack of understanding, or other factors unique to the student. Applying gamification elements to education can help engage these students in learning their course…
Descriptors: Gamification, Mastery Learning, Computer Security, Computer Networks
Collins, Jazmin; Ford, Vitaly – Journal of Cybersecurity Education, Research and Practice, 2023
The use of the Capture the Flag (CTF)-style competitions has grown popular in a variety of environments as a method to improve or reinforce cybersecurity techniques. However, while these competitions have shown promise in student engagement, enjoyment, and the teaching of essential workforce cybersecurity concepts, many of these CTF challenges…
Descriptors: Computer Security, Computer Science Education, Coding, Competition
Raj Kumar Dhungana; Lina Gurung; Hem Poudyal – Journal of Cybersecurity Education, Research and Practice, 2023
Increased exposure to technologies has lately emerged as one of the everyday realities of digital natives, especially K-12 students, and teachers, the digital immigrants. Protection from cybersecurity risks in digital learning spaces is a human right, but students are increasingly exposed to high-risk cyberspace without time to cope with…
Descriptors: Computer Security, Age Groups, Foreign Countries, Knowledge Level
Rui Pinto; Rolando Martins; Carlos Novo – Journal of Cybersecurity Education, Research and Practice, 2024
An organization's infrastructure rests upon the premise that cybersecurity professionals have specific knowledge in administrating and protecting it against outside threats. Without this expertise, sensitive information could be leaked to malicious actors and cause damage to critical systems. In order to facilitate this process, the presented work…
Descriptors: Computer Science Education, Information Security, Computer Security, Vignettes
Ryan Straight – Journal of Cybersecurity Education, Research and Practice, 2024
This study applies a posthuman lens to the National Initiative for Cybersecurity Education (NICE) Workforce Framework, examining two key Work Roles in cybersecurity education. Employing a novel posthuman coding scheme, the associated Tasks, Knowledge, and Skills (TKS) statements were analyzed. Findings reveal significant posthuman elements within…
Descriptors: Computer Security, Computer Science Education, Job Skills, Ability
Gary A. Harris – Journal of Cybersecurity Education, Research and Practice, 2024
Cybersecurity threats have been a serious and growing problem for decades. In addition, a severe shortage of cybersecurity professionals has been proliferating for nearly as long. These problems exist in the United States and globally and are well documented in literature. This study examined what state universities are doing to help address the…
Descriptors: State Universities, Computer Security, Professional Personnel, Labor Supply
Lidong Wang – Journal of Cybersecurity Education, Research and Practice, 2024
Additive manufacturing (AM) has been applied to automotive, aerospace, medical sectors, etc., but there are still challenges such as parts' porosity, cracks, surface roughness, intrinsic anisotropy, and residual stress because of the high level of thermal gradient. It is significant to conduct the modeling and simulation of the AM process and…
Descriptors: Computer Security, Computer Science, Artificial Intelligence, Computer Simulation
Joseph Frusci – Journal of Cybersecurity Education, Research and Practice, 2024
The increasing complexity of cybersecurity challenges necessitates a holistic educational approach that integrates both technical skills and humanistic perspectives. This article examines the importance of infusing humanities disciplines such as history, ethics, political science, sociology, law, and anthropology, into cybersecurity education.…
Descriptors: Humanities, Humanities Instruction, Computer Science Education, Computer Security

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