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Zhihui Cai; Xin Zhang; Caiyan Liu; Jieni Zhan – Journal of Computer Assisted Learning, 2025
Background: Problem-solving ability is an important skill for students to develop in the 21st century. Many previous studies have focused on the impact of diverse digital educational games on problem-solving ability. However, there is inconsistency in the findings, with some studies reporting positive effects of digital game-based learning (DGBL)…
Descriptors: Game Based Learning, Video Games, Problem Solving, 21st Century Skills
Pramila-Savukoski, Sari; Kärnä, Raila; Kuivila, Heli-Maria; Oikarainen, Ashlee; Törmänen, Tiina; Juntunen, Jonna; Järvelä, Sanna; Mikkonen, Kristina – Journal of Computer Assisted Learning, 2023
Background: Health sciences education prepares students for social- and healthcare by developing evidence-based nursing, leadership and working life skills, including collaboration. Due to the changes caused by the global pandemic, health sciences education has shifted more to online and hybrid contexts, which can challenge students' competence…
Descriptors: Competence, Health Sciences, Student Development, Blended Learning
Ndudi O. Ezeamuzie; Jessica S. C. Leung; Dennis C. L. Fung; Mercy N. Ezeamuzie – Journal of Computer Assisted Learning, 2024
Background: Computational thinking is derived from arguments that the underlying practices in computer science augment problem-solving. Most studies investigated computational thinking development as a function of learners' factors, instructional strategies and learning environment. However, the influence of the wider community such as educational…
Descriptors: Educational Policy, Predictor Variables, Computation, Thinking Skills
Magana, Alejandra J.; Serrano, Mayari I.; Rebello, N. Sanjay – Journal of Computer Assisted Learning, 2019
Virtual learning environments can now be enriched not only with visual and auditory information, but also with tactile and kinesthetic feedback. However, the way to successfully integrate haptic feedback on a multimodal learning environment is still unclear. This study aims to provide guidelines on how visuohaptic simulations can be implemented…
Descriptors: Sequential Learning, Student Development, Concept Formation, Electronic Learning

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