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Andrew M. Phelps; Christopher A. Egert; Mia Consalvo – International Journal of Designs for Learning, 2021
This article describes the educational, operational, and practical implementation of an upper-division undergraduate studio-style course centered on the subject of game production. Specifically, the article addresses the course organization and processes, the institutional context for the course (i.e., its situated role in the larger curriculum),…
Descriptors: Undergraduate Students, Video Games, Educational Games, Computer Software
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Brett Cook-Snell – International Journal of Designs for Learning, 2024
This design case presents my experiences, successes, and challenges, in the design and delivery of a six-week special topics course on culturally inclusive instructional design. The course was delivered synchronously with a diverse group of 15 individuals enrolled in the instructional design and technology degree program. The focus of the course…
Descriptors: Instructional Design, Courses, Inclusion, Culturally Relevant Education
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Jeremy C. Bellah; Liang Chen; J. Christopher Zimmer – International Journal of Designs for Learning, 2018
Java Business Process Model (JBPM) software is the result of a need to have easy to use software that supports the teaching of project management at both the undergraduate and graduate levels of instruction. Existing project management software offerings are not conducive to learning project management techniques as specified in the Project…
Descriptors: Computer Software, Program Administration, Management Information Systems, Design