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Showing 1 to 15 of 26 results Save | Export
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Jaiteg Singh; Nandini Modi – Interactive Learning Environments, 2024
Eye gaze tracking has recently become indispensable for domains like virtual reality, augmented reality, human-computer interaction and advertisement. The commercial eye gaze tracking equipment is too expensive to be used by the masses. In this manuscript, a non-invasive, low-resolution ordinary camera-based system has been proposed for tracking…
Descriptors: Eye Movements, Attention, Validity, College Students
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Timothy Teo; Fang Huang; Jinbo He – Interactive Learning Environments, 2024
Given the lack of cultural consideration of studies on digital natives, this study reports on a large-scale validation of the Digital Native Assessment Scale (DNAS) among university students from three regions of Greater China: Chinese mainland, Macau, and Taiwan, to examine measurement invariance and latent mean differences in the four constructs…
Descriptors: Foreign Countries, Digital Literacy, Structural Equation Models, College Students
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Zhai, Xuesong; Wang, Minjuan; Chen, Nian-Shing; Ghani, Usman; Cacciolatti, Luca – Interactive Learning Environments, 2023
Social networking sites (SNSs) are widely used to support online learning and knowledge exchange (KE) in projects that require the coordination of collaborative team-playing, especially in COVID-19 world pandemic. Paradoxically, while digital infrastructures enable instant communication, SNSs are not always conducive to KE behaviours, as learners…
Descriptors: Social Networks, Cooperation, Internet, Test Construction
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Zixuan He; Xuyuan Chen; Shichen Guo – Interactive Learning Environments, 2024
Digital competence development in basic education is essential. The main purpose of this study was to measure the levels of digital competencies among students in four areas using a digital competency questionnaire to improve the effectiveness of digital management in basic education. The authors used the digital competence questionnaire for…
Descriptors: Digital Literacy, Competence, Foreign Countries, Children
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Rosmansyah, Yusep; Putro, Budi Laksono; Putri, Atina; Utomo, Nur Budi; Suhardi – Interactive Learning Environments, 2023
In this article, smart learning environment (SLE) is defined as a hybrid learning system that provides learners and other stakeholders with a joyful learning process while achieving learning outcomes as a result of the employed intelligent tools and techniques. From literature study, existing SLE models and frameworks are difficult to understand…
Descriptors: Electronic Learning, Artificial Intelligence, Educational Technology, Technology Uses in Education
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Wang, Yu-Yin; Wang, Yi-Shun – Interactive Learning Environments, 2022
While increasing productivity and economic growth, the application of artificial intelligence (AI) may ultimately require millions of people around the world to change careers or improve their skills. These disruptive effects contribute to the general public anxiety toward AI development. Despite the rising levels of AI anxiety (AIA) in recent…
Descriptors: Test Construction, Test Validity, Artificial Intelligence, Anxiety
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Fatih Balaman; Muhammet Bas – Interactive Learning Environments, 2023
This study is aimed to develop a scale that measures university students' perception of using e-learning platforms by using the Technology Acceptance Model (TAM). The sample consisted of 636 university students. The Exploratory Factor Analysis (EFA) results revealed 5-factors on a 6-items scale. The five factors that were revealed on the EFA…
Descriptors: Electronic Learning, Computer Attitudes, College Students, Usability
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Luan, Lin; Liang, Jyh-Chong; Chai, Ching Sing; Lin, Tzu-Bin; Dong, Yan – Interactive Learning Environments, 2023
The emergence of new media technologies has empowered individuals to not merely consume but also create, share and critique media contents. Such activities are dependent on new media literacy (NML) necessary for living and working in the participatory culture of the twenty-first century. Although a burgeoning body of research has focused on the…
Descriptors: Foreign Countries, Media Literacy, Test Construction, English (Second Language)
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Nie, Yanjiao; Luo, Heng; Sun, Di – Interactive Learning Environments, 2021
The proliferation of massive open online courses (MOOCs) highlights the necessity of developing accurate and diagnostic evaluation methods to assess the courses' quality and effectiveness. Hence, this study proposes a diagnostic MOOC evaluation (DME) method that combines the Analytic Hierarchy Process algorithm and learner review mining to…
Descriptors: Online Courses, Evaluation Methods, Course Evaluation, Mathematics
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Joseph Hin Yan Lam; Shelley Xiuli Tong – Interactive Learning Environments, 2023
Despite the increasing popularity of online learning in elementary and primary schools, it is unclear to which extent that students' attitudes toward online learning influence their learning progress and outcomes. In this study, the Online Learning Attitude Questionnaire (OLAQ) was developed and validated to measure students' online learning…
Descriptors: Elementary School Students, Child Caregivers, Foreign Countries, Measures (Individuals)
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Diem Thi Ngoc Hoang; Huy Phung; Nhi Tran – Interactive Learning Environments, 2023
With the increasing significance of technology use in both daily life and education, the digital native assessment scale (DNAS) [developed by Teo, T. (2013). An initial development and validation of a Digital Natives Assessment Scale (DNAS). Computers & Education, 67, 51-57.] has been widely used as a tool to investigate the digital nativeness…
Descriptors: Digital Literacy, Preservice Teachers, Foreign Countries, Likert Scales
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Bhagat, Kaushal Kumar; Cheng, Chia-Hui; Koneru, Indira; Fook, Fong Soon; Chang, Chun-Yen – Interactive Learning Environments, 2023
The aim of this study was to develop a scale to measure students' blended learning course experience. A total of 792 undergraduate students from Malaysia participated in this study. Exploratory factor analysis (EFA) was employed to evaluate the factor structure of the scale. As a result of EFA, three factors with 19 items that explained 68.06% of…
Descriptors: Blended Learning, Evaluation Methods, Course Evaluation, Student Attitudes
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Silvia Wen-Yu Lee; Jyh-Chong Liang; Chung-Yuan Hsu; Meng-Jung Tsai – Interactive Learning Environments, 2024
While research has shown that students' epistemic beliefs can be a strong predictor of their academic performance, cognitive abilities, or self-efficacy, studies of this topic in computer education are rare. The purpose of this study was twofold. First, it aimed to validate a newly developed questionnaire for measuring students' epistemic beliefs…
Descriptors: Student Attitudes, Beliefs, Computer Science Education, Programming
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Watcharapol Wiboolyasarin; Nattawut Jinowat; Kanokpan Wiboolyasarin; Ruedee Kamonsawad – Interactive Learning Environments, 2024
A three-dimensional virtual world (henceforth, 3DVW) is a novel phenomenon with enormous potential as a virtual community for broadening meaningful life experiences. Previous 3DVW research, however, has not addressed the determinants that influence L2 students' expectations. The primary goal of this study was to employ a combination of exploratory…
Descriptors: Computer Simulation, Technology Uses in Education, Preservice Teachers, Second Language Learning
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Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
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