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Showing 1 to 15 of 29 results Save | Export
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Zhang, Lishan; Huang, Yuwei; Yang, Xi; Yu, Shengquan; Zhuang, Fuzhen – Interactive Learning Environments, 2022
Automatic short-answer grading has been studied for more than a decade. The technique has been used for implementing auto assessment as well as building the assessor module for intelligent tutoring systems. Many early works automatically grade mainly based on the similarity between a student answer and the reference answer to the question. This…
Descriptors: Automation, Grading, Models, Artificial Intelligence
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Lee, Yuan-Hsuan; Hong, Huang-Yao – Interactive Learning Environments, 2023
This study investigated multimodal multiple text comprehension (MMTC) among forty-eight Taiwanese university students, considering their cognitive and affective characteristics. A randomized trial with pre- and post-tests design was applied. The experiment group received a browser-embedded note-taking device along with epistemic prompting. The…
Descriptors: Foreign Countries, College Students, Reading Comprehension, Individual Differences
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Kai-Yu Tang; Yuen-Hsien Tseng; Yun-Fang Tu – Interactive Learning Environments, 2024
This study conducted a systematic review to identify the mainstreams of contemporary digital reading research. We performed a co-citation network analysis to examine the streams and features of key topics in digital reading research. We also performed content analysis and used the bibliometrix R-package to map digital reading research themes and…
Descriptors: Reading Research, Citation Analysis, Literature Reviews, Digital Literacy
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Kai-Yi Chin; Ching-Sheng Wang – Interactive Learning Environments, 2024
This study developed a VR-based mobile learning system to simulate the natural environment of a geopark for university students to learn geological knowledge. This learning method used a Google cardboard equipped with smartphones, where students can watch stereoscopic scenes and experience virtual environments as if visiting the geopark. In order…
Descriptors: Foreign Countries, Computer Simulation, Handheld Devices, Geology
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Baichang Zhong; Siyu Su; Xiaofan Liu; Zehui Zhan – Interactive Learning Environments, 2023
Brief Summary: Technology-Based Embodied Learning (TBEL) is a hotspot in learning science. By systematically reviewing 49 SSCI journal articles, this paper revealed the relationship between any two of sample group, sample size, duration, subject distribution, research design, and measurement instrument, etc. In general, the major results showed…
Descriptors: Technology Uses in Education, Cognitive Processes, Comprehension, Skill Development
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Chunbao Huang – Interactive Learning Environments, 2023
Testing reading has always been indispensable in language tests. The present study aims to evaluate three parallel reading tests from the National College English Test Band Four (CET-4) in June 2021 in terms of reading ability orientations, text readability and its correlations with reading performances. The quantitative analysis reveals: (1) in…
Descriptors: Reading Comprehension, Reading Tests, English (Second Language), Language Tests
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Siu-Cheung Kong; Wei Shen – Interactive Learning Environments, 2024
Logistic regression models have traditionally been used to identify the factors contributing to students' conceptual understanding. With the advancement of the machine learning-based research approach, there are reports that some machine learning algorithms outperform logistic regression models in terms of prediction. In this study, we collected…
Descriptors: Student Characteristics, Predictor Variables, Comprehension, Computation
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Anh Nguyen Nhat; Marni Manegre – Interactive Learning Environments, 2024
In the context of online stories and games, web forms can be an excellent instrument for generating interactive narratives. Using web forms, authors can enable readers to make decisions that influence the story's progression. Additionally, web forms can be used for interactive reading tasks, not only to increase reading but also to promote foreign…
Descriptors: Second Language Learning, Technology Uses in Education, Interaction, Reading Instruction
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Chen-Yu Liu – Interactive Learning Environments, 2023
OpenCourseWare (OCW) and Massive Open Online Courses (MOOCs) have gained increasing popularity and importance because they greatly expand students' access to university lectures. Although the main component of OCW and MOOC platforms is lectures, their differences may potentially affect the difficulty of academic listening comprehension. This study…
Descriptors: MOOCs, Open Educational Resources, Lecture Method, Second Language Learning
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Kim, Min Kyu; Gaul, Cassandra J.; Bundrage, Crystal N.; Madathany, Reeny J. – Interactive Learning Environments, 2023
In this article, we explored the potential of the Student Mental Model Analyzer for Research and Teaching (SMART) technology that was designed to help students write and revise high-quality summaries of complex texts. Grounded in the design research, the aim of this pilot study was twofold: (a) to generate insights to further improve the SMART…
Descriptors: Technology Uses in Education, Reading Comprehension, Educational Technology, Schemata (Cognition)
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Chin-Hsi Lin; Keyi Zhou; Fangzhou Jin; Wai Ming Cheung – Interactive Learning Environments, 2024
Prior studies have reported positive outcomes of technology-enhanced vocabulary learning and recommended self-regulated learning (SRL) as a design principle for the relevant technologies. However, there has not hitherto been any comprehensive study of the combined use of SRL and specific vocabulary-learning strategies in technology-enhanced…
Descriptors: Vocabulary Development, Learning Strategies, Self Management, Educational Technology
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Gutiérrez-Colón, Mar; Frumuselu, Anca Daniela; Curell, Hortènsia – Interactive Learning Environments, 2023
Mobile-assisted language learning (MALL) is a fast-developing field that is constantly growing and evolving in education. There is a lack of publications focusing on implementation studies of MALL as a means to enhance second language/foreign language (L2) reading comprehension. Building on Burston's (2013). Mobile-Assisted Language Learning: a…
Descriptors: Handheld Devices, Second Language Learning, Reading Comprehension, Program Implementation
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Mou, Tsai-Yun; Kao, Chia-Pin; Lin, Horng-Horng; Yin, Zong-Xian – Interactive Learning Environments, 2021
In this study we adopted the slowmation approach to investigate children's story comprehension ability and learning intentions. A digital system called Captube was designed to capture children's actions and present them in slowmation format at different speeds. A total of 317 children aged between 4 and 7 were invited to participate in this study.…
Descriptors: Young Children, Early Childhood Education, Fairy Tales, Play
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Jung, Jaewon; Shin, Yoonhee; Zumbach, Joerg – Interactive Learning Environments, 2021
This study investigated the effects of pre-training types on the cognitive load, collaborative knowledge construction and level of learning in a computer-supported collaborative learning environment. Pre-training was provided to help learners optimise their cognitive load, build accurate shared-knowledge and achieve successful deep learning. The…
Descriptors: Cognitive Processes, Difficulty Level, Knowledge Level, Cooperative Learning
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Chen, Chih-Ming; Chen, Liang-Chun; Horng, Wei-Jiun – Interactive Learning Environments, 2021
The collaborative reading annotation system (CRAS) has been proved its success in promoting reading performance in comparison with traditional paper-based reading. However, there is still lack of an effective formative assessment and feedback mechanisms in the CRAS, which can assist learners to promote their self-regulated learning and reflection.…
Descriptors: Cooperative Learning, Documentation, Reading Comprehension, Formative Evaluation
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