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Mostafa Al-Emran – Interactive Learning Environments, 2024
The rapidly evolving digital landscape, punctuated by the emergence of artificial intelligence (AI) and immersive technologies, is poised to reshape learning environments dramatically. This study explores the potential use of ChatGPT, a state-of-the-art language model developed by OpenAI, in Metaverse learning environments. It sheds light on…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Opportunities
Martins, Bruno Rodrigo; Jorge, Joaquim Armando; Zorzal, Ezequiel Roberto – Interactive Learning Environments, 2023
Studies indicate that Augmented Reality (AR) is quickly becoming an effective technology for training programs. This systematic literature review (SLR) aims to screen works published on AR for corporate training. We describe AR training applications, discuss current challenges, literature gaps, opportunities, and tendencies of corporate AR…
Descriptors: Computer Simulation, Educational Technology, Industrial Training, On the Job Training
Sanja Milic; Vlado Simeunovic – Interactive Learning Environments, 2024
In order to prevent the interruption in the education process during the first wave of the COVID-19 pandemic, which would inevitably lead to serious socio-economic consequences, the universities from low-income countries, including those from Bosnia and Herzegovina, shifted to "emergency remote teaching," a type of teaching that is…
Descriptors: Communities of Practice, Teacher Role, Electronic Learning, Foreign Countries
Chung Kwan Lo – Interactive Learning Environments, 2024
The outbreak of the COVID-19 pandemic prompted schools and universities worldwide to switch to the online delivery of instructional activities. The use of fully online flipped learning correspondingly increased. This review identifies the challenges to this instructional approach and the elements required for effective course design and…
Descriptors: Flipped Classroom, COVID-19, Pandemics, Educational Change
Ibrahim Adeshola; Adeola Praise Adepoju – Interactive Learning Environments, 2024
The launch of OpenAI ChatGPT's language-generation model has raised alarms within many sectors, especially the academic sector. Several academicians have urged universities to develop new forms of assessment after the launch of ChatGPT, which solves academic questions in less than a few minutes. Academic cheating is not a new phenomenon, and the…
Descriptors: Opportunities, Barriers, Artificial Intelligence, Natural Language Processing
Martins, Hélio Rogério; Manjate, José Luís; Tinga, Iolanda Cavaleiro; Matusse, Ana Paula Xavier; Sitoe, Lénia Cecília Alberto – Interactive Learning Environments, 2023
The COVID-19 outbreak had a significant impact on social life and the education system, leading to the suspension of face-to-face classes and the adoption of online learning as a strategy to continue the teaching and learning process in many countries around the world, including Mozambique. Thus, we conducted the present study to analyze the…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
M. G. Boltyshev – Interactive Learning Environments, 2024
The article is devoted to the experts' assessment of the application of gamification in corporate training. It analyzes the experiences of companies that use gamification in training their employees, as well as the survey of experts (n = 81) in the field of corporate training. The aim of the study was to identify common strategies for the…
Descriptors: Gamification, Corporate Education, Program Effectiveness, Corporations
Sirakaya, Mustafa; Alsancak Sirakaya, Didem – Interactive Learning Environments, 2022
This study aimed to systematically investigate the studies in which augmented reality (AR) was used to support Science, Technology, Engineering and Mathematic (STEM) education. In this framework, the general status of AR in STEM education was presented and its advantages and challenges were identified. The study investigated 42 articles published…
Descriptors: Computer Simulation, STEM Education, Literature Reviews, Technology Uses in Education
Batdi, Veli; Dogan, Yunus; Talan, Tarik – Interactive Learning Environments, 2023
While there has been an upsurge in transition to online learning taking place mostly in higher education, many countries around the world have had to leave their brick-and-mortar schools all of a sudden and necessarily turn to fully-online education since the outbreak of Coronavirus pandemic (COVID-19). Such global emergency cases reacquaint us…
Descriptors: Online Courses, COVID-19, Pandemics, School Closing
Majed Abdullah Alharbi; Arif Ahmed Mohammed Hassan Al-Ahdal – Interactive Learning Environments, 2024
This study has been conducted with eighty undergraduate EFL students at Qassim University, over a period of six weeks, with forty students each in control and experimental groups. The results from the mixed-method analysis show that the experimental group achieved higher scores in listening skills and general comprehension than the control group.…
Descriptors: Undergraduate Students, English (Second Language), Second Language Learning, Listening Skills
Jingying Chen; Junlin Hu; Kun Zhang; Xiao Zeng; Yuhao Ma; Wenrui Lu; Kai Zhang; Guangshuai Wang – Interactive Learning Environments, 2024
Virtual reality (VR) technology has shown great potential on intervention of social skills for children with autism spectrum disorder (ASD). This review aimed to review the application of VR in current social skills intervention targeting autistic children and evaluate its effect. After searching and screening three databases, we found 20 papers…
Descriptors: Computer Simulation, Interpersonal Competence, Skill Development, Autism Spectrum Disorders
Rosliza Abdul Hamid; Irwan Mahazir Ismail; Wan Ahmad Jaafar Wan Yahaya – Interactive Learning Environments, 2024
Augmented reality (AR) is a new emerging technology that can improve the learning experience while making learning interesting and keeping students' attention. Schools and higher education have already implemented AR in the teaching and learning process to convey information more effectively. However, there is a lack of information about AR for…
Descriptors: Computer Simulation, Educational Technology, Skill Development, Vocational Education
Lee, Yen-Mei – Interactive Learning Environments, 2023
The study aimed to conduct a systematic literature review to identify the trends, impacts, and challenges of mobile microlearning (MML) research. Using five academic databases from the fields of social science, engineering, and medical science as search sources, 26 scholarly articles, published between 2015 and 2020, were retrieved. The study…
Descriptors: Educational Research, Telecommunications, Handheld Devices, Instructional Effectiveness
Akbar Bahari; Leila Gholami – Interactive Learning Environments, 2023
The present study was conducted to investigate and confirm the efficacy of educational technologies that could facilitate reading and writing development (affordances). It also investigates and reports on problems with these educational technologies that could limit reading and writing development (challenges) in a technology-assisted language…
Descriptors: Instructional Effectiveness, Databases, Literacy Education, Journal Articles
Kershnee Sevnarayan; Ntshimane Elphas Mohale – Interactive Learning Environments, 2024
This article aimed to understand how students in distance education experience challenges with e-learning tools in their learning. Specifically, it aimed to identify challenges students experienced with the implementation of podcasts and vodcasts and how lecturers responded to these challenges. The research context for the article is an Academic…
Descriptors: Electronic Learning, Technology Uses in Education, Barriers, Audio Equipment

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