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Ying-Lien Lin; Wei-Tsong Wang – Education and Information Technologies, 2024
Understandability and completeness are essential in modern collaborative digital platforms and their learning systems. These platforms have shaken up the traditional education setting, particularly in leveraging the coauthoring approach in problem-solving and streamlining the learning behavior of cowriting or corevising. Such a learning context…
Descriptors: Electronic Learning, Cooperative Learning, Problem Based Learning, Authors
Bahar Memarian; Tenzin Doleck – Education and Information Technologies, 2025
Research has paid less attention to the formalization of education from a systems theory and control perspective, rather than a mere algorithmic one. In this work, the underpinnings of system theory and control are provided, along with a review of their application in education. The review of studies in databases found only seven articles that…
Descriptors: Educational Research, Educational Practices, Systems Approach, Research Problems
Tenzin Doleck; Pedram Agand; Dylan Pirrotta – Education and Information Technologies, 2025
As is rapidly becoming clear, data science increasingly permeates many aspects of life. Educational research recognizes the importance and complexity of learning data science. In line with this imperative, there is a growing need to investigate the factors that influence student performance in data science tasks. In this paper, we aimed to apply…
Descriptors: Prediction, Data Science, Performance, Data Analysis
Fu Chen; Chang Lu; Ying Cui – Education and Information Technologies, 2024
Successful computer-based assessments for learning greatly rely on an effective learner modeling approach to analyze learner data and evaluate learner behaviors. In addition to explicit learning performance (i.e., product data), the process data logged by computer-based assessments provide a treasure trove of information about how learners solve…
Descriptors: Computer Assisted Testing, Problem Solving, Learning Analytics, Learning Processes
Athitaya Nitchot; Lester Gilbert – Education and Information Technologies, 2025
Learning programming is a complex process that requires understanding abstract concepts and solving problems efficiently. To support and motivate students, educators can use technology-enhanced learning (TEL) in the form of visual tools for knowledge mapping. Mytelemap, a prototype tool, uses TEL to organize and visualize information, enhancing…
Descriptors: Learning Motivation, Concept Mapping, Programming, Computer Science Education
Belén Palop; Irene Díaz; Luis J. Rodríguez-Muñiz; Juan José Santaengracia – Education and Information Technologies, 2025
In the realm of K-12 Education, the growing significance of Computational Thinking has sparked extensive inquiry into its nature and instructional methodologies. Despite a wealth of literature on the subject, ongoing debates persist regarding its fundamental components. Across global educational landscapes, Computational Thinking is being…
Descriptors: Computation, Thinking Skills, Holistic Approach, Elementary Secondary Education
Sofie Otto; Stine Ejsing-Duun; Euan Lindsay – Education and Information Technologies, 2025
This study explores the arrival of Generative Artificial Intelligence (GenAI) technologies in a collaborative Problem-Based Learning (PBL) environment from the perspective of students. It examines the emerging practices students develop individually and in groups as well as the tensions they navigate in response to GenAI's sudden arrival, its…
Descriptors: Student Attitudes, Artificial Intelligence, Technology Uses in Education, Problem Based Learning
Yilmaz, Eyüp; Griffiths, Mark D. – Education and Information Technologies, 2023
Playing games can be one of the most important activities for children to improve their social problem-solving (SPS) skills. Studies that have examined the empirical evidence of playing games concerning children's SPS skills have tended to focus on the function of a single game. Therefore, an overview study is needed to generalize the data by the…
Descriptors: Children, Interpersonal Competence, Problem Solving, Video Games
Tyler Gaspich; Insook Han – Education and Information Technologies, 2024
Design thinking and virtual reality continue to infiltrate the K-12 landscape, with incredible promise for fostering deeper engagement with content. Design thinking in particular embodies maker education's beliefs in learning through building, but with the added caveat of solving real-world problems with the consideration of others' perspectives.…
Descriptors: Computer Simulation, Design, Thinking Skills, Perspective Taking
Qi Zhang – Education and Information Technologies, 2024
This study investigates the affective and performative effects of ludicization, i.e., the process of transforming the original contexts into immersive ludic experiences based on metaphorized desired behaviors and reflexive space, on language learning. The effects of ludicization are based on an integrated model involving multidimensional…
Descriptors: Language Acquisition, Motivation, Models, Adoption (Ideas)
Seda Sahin – Education and Information Technologies, 2024
AHP and Conjoint analysis methods are used to determine the priorities and preferences of groups or individuals in the decision-making process. These methods provide predictive results in many fields such as economics, politics, and environmental sciences. Multi-criteria decision-making methods have the potential to produce effective results in…
Descriptors: Preferences, Decision Making, Teacher Attitudes, Mathematics Instruction
Lu, Yao; Li, Ke-Ru; Sun, Zhuo; Ma, Ning; Sun, Yi-Fan – Education and Information Technologies, 2023
Collaborative problem-solving (CPS) learning is increasingly valued for its role in promoting higher-order thinking of learners. Despite the widespread application of role scripts in CPS, little is known about the mechanisms by which roles influence learners' cognition and the impact of goal orientation on roles. In this study, we designed role…
Descriptors: Goal Orientation, Cooperative Learning, Problem Solving, Graduate Students
Siu-Cheung Kong; Ming Lai; Yugen Li; Tak-Yue Dickson Chan – Education and Information Technologies, 2025
Concepts and practices are widely used to assess students' development in computational thinking (CT). However, less is known about how the development of each construct relates to that of the other. With a sample of 997 grade 6 students (average age = 11.43 at the beginning of the school year) from 14 primary schools, we examined the…
Descriptors: Computation, Thinking Skills, Elementary School Students, Student Development
Gwo-Jen Hwang; Hsin Huang; Hui-Yun Chen – Education and Information Technologies, 2025
Enhancing students' civic literacy is considered an essential educational goal in the 21st century. Therefore, in the teaching process, how to provide students with opportunities to solve problems and how to provide immediate feedback to help students make correct decisions when facing real problems are important and challenging issues. Digital…
Descriptors: Civics, Positive Attitudes, Learning Processes, Behavior
Yoonhee Shin; Jaewon Jung; Seohyun Choi; Bokmoon Jung – Education and Information Technologies, 2025
This study investigates the effects of metacognitive and cognitive strategies for computational thinking (CT) on managing cognitive load and enhancing problem-solving skills in collaborative programming. Four different scaffolding conditions were provided to help learners optimize cognitive load and improve their problem-solving abilities. A total…
Descriptors: Scaffolding (Teaching Technique), Mental Computation, Cognitive Processes, Difficulty Level

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