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Camilo Vieira; J. Chiu; B. Velasquez – Computer Science Education, 2024
Background and Context: Computational thinking (CT) is a fundamental skill and a new form of literacy that everyone should develop to participate in civic society. Sequencing and algorithmic thinking are at the core of CT. This study looked into how young children enrolled in a kindergarten in Colombia develop CT skills. Objective: This paper aims…
Descriptors: Children, Algorithms, Mental Computation, Foreign Countries
Rafi Santo; Anne Drew Hu; David Phelps; Secil Caskurlu; Kyle Dunbar; Aman Yadav – Computer Science Education, 2025
Background: While advocates for integrating Computational Thinking (CT) into existing K12 classrooms have acknowledged and aimed to address various barriers to implementation, we contend that a more foundational issue -- tensions between the epistemology of computing and those of existing disciplines -- has largely been overlooked. Studies of…
Descriptors: Thinking Skills, Computation, Elementary Secondary Education, Art Education
Bin Tan; Hao-Yue Jin; Maria Cutumisu – Computer Science Education, 2024
Background and Context: Computational thinking (CT) has been increasingly added to K-12 curricula, prompting teachers to grade more and more CT artifacts. This has led to a rise in automated CT assessment tools. Objective: This study examines the scope and characteristics of publications that use machine learning (ML) approaches to assess…
Descriptors: Computation, Thinking Skills, Artificial Intelligence, Student Evaluation
Huang, Joey; Parker, Miranda C. – Computer Science Education, 2023
Background and Context: Computational thinking (CT) is a critical part of computing education in middle school. The existing practices of collaboration and collaborative design activities at this education level pairs well with CT practices, but this interaction has previously been under-explored in the existing literature. Objective: In this…
Descriptors: Computation, Thinking Skills, Cooperative Learning, Skill Development
Christopher Petrie – Computer Science Education, 2024
Background and Context: The Domain-Specific Programming (DSP) platforms EarSketch and TunePad are being used widely in schools for coding novices. Existing studies on both platforms have mainly concentrated on attitudinal changes, leaving a gap in the literature. Objective: The purpose of this research was to advance our understanding of two…
Descriptors: Computer Software, Mental Computation, Programming, Interdisciplinary Approach
Jackson, David W.; Cheng, Yihong – Computer Science Education, 2022
Background and Context: Computational thinking and practices (CT|P) are key competencies for learners in science and engineering. For studies with young adolescents as participants, manifested research philosophies are sometimes inconsistent with societal pluralisms. Objective: Based on research literature from 2016 to early 2019 for CT|P in…
Descriptors: Adolescents, Science Instruction, Engineering Education, Computation
Poole, Frederick J.; Clarke-Midura, Jody; Rasmussen, Melissa; Shehzad, Umar; Lee, Victor R. – Computer Science Education, 2022
There is a growing perception that computational thinking can be developed in unplugged environments. A recent trend among these unplugged approaches is the use of tabletop games. While there are many commercial tabletop games on the market that are promoted as teaching computer science and/or computational skills, little is known about how these…
Descriptors: Teaching Methods, Games, Computation, Thinking Skills
Anna van der Meulen; Mijke Hartendorp; Wendy Voorn; Felienne Hermans – Computer Science Education, 2024
Background and Context: In order to fully include learners with visual impairments in early programming education, it is necessary to gain insight into specificities regarding their experience of and approach to abstract computational concepts. Objective: In this study, we use the model of the layers of abstraction to explore how learners with…
Descriptors: Blindness, Visual Impairments, Students with Disabilities, Programming
Weintrop, David; Morehouse, Shandra; Subramaniam, Mega – Computer Science Education, 2021
Background and Context: Computational thinking (CT) is an essential skill for all youth to succeed in our technology and information-rich world. While CT has a growing presence within K-12 classrooms, libraries play an essential role in introducing these critical skills to all. Objective: Assessing learning in libraries is difficult given their…
Descriptors: Computation, Thinking Skills, Public Libraries, Library Services
Clarke-Midura, Jody; Silvis, Deborah; Shumway, Jessica F.; Lee, Victor R.; Kozlowski, Joseph S. – Computer Science Education, 2021
Background and Context: There is a need for early childhood assessments of computational thinking (CT). However, there is not consensus on a guiding framework, definition, or set of proxies in which to measure CT. We are addressing this problem by using Evidence Centered Design (ECD) to develop an assessment of kindergarten-aged children's CT.…
Descriptors: Kindergarten, Young Children, Computation, Thinking Skills
Frede, Christiane; Knobelsdorf, Maria – Computer Science Education, 2021
Background and Context: Considerable numbers of Computer science (CS) undergraduate majors struggle in Theory of Computation (ToC) courses, which strengthen bimodality beliefs of student performance. Reasons for students struggling are assumed to be manifold but substantial ground is based on studies providing singular insights into this matter.…
Descriptors: Computer Science Education, Academic Achievement, Introductory Courses, Computation
Kassa, Ermias Abebe; Mekonnen, Enguday Ademe – Computer Science Education, 2022
Background and Context: Computational thinking (CT) is one of the 21st century skills required of graduates joining the workforce. Hence, countries have begun to incorporate CT into their curricula. Objective: There is, however, a dearth of research coming from Africa showing the extent of CT's integration in the science, technology, engineering,…
Descriptors: Computation, Thinking Skills, Secondary School Curriculum, Information Technology
Akkaya, Ali; Akpinar, Yavuz – Computer Science Education, 2022
Background and Context: Though still a nascent area of research, serious games have been presented as means of engaging students in computer programming and computational thinking due to their immersive and interactive nature. Existing research is limited in its ability to provide systems based on sound instructional design models, and only a few…
Descriptors: Experiential Learning, Educational Games, Instructional Design, Programming
Robin Jocius; Jennifer Albert; W. Ian O'Byrne; Deepti Joshi; Richard Robinson; Melanie Blanton – Computer Science Education, 2024
Background and Context: Using a transformative learning framework, this qualitative study examines the perspectives and practices of 70 middle and high school content area teachers who attended two or more summer professional development workshops. Objective: This study describes how teachers' disciplinary perspectives and backgrounds influence…
Descriptors: Computation, Transformative Learning, Teacher Attitudes, Teaching Methods
Dandan Yang; Zhanxia Yang; Marina Umaschi Bers – Computer Science Education, 2025
Background and context: Despite the growing importance of computer science (CS) education, high-quality CS curricula for students in kindergarten to lower elementary grades are lacking. It is also unclear how students from underrepresented groups such as female students, students from low socioeconomic status, and students with disability respond…
Descriptors: Computer Science Education, Early Childhood Education, Program Effectiveness, Programming
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