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Meeken, Luke – Art Education, 2020
Digital culture and creativity are often framed as immaterial (Casemajor, 2015), distinct from traditional media, such as paint and clay, and divorced from the immediate, embodied, and political realities of the arts classroom. 3D printing troubles this distinction, providing a concrete way for students' digitally created artifacts to manifest in,…
Descriptors: Art Products, Computer Peripherals, Printing, Computer Uses in Education
Knochel, Aaron D.; Hsiao, Wen-Hsia; Pittenger, Alyssa – Art Education, 2018
In this article, the authors present early research in using 3-D printing to develop tactile experiences to improve understanding and enable broader aesthetic participation in arts learning contexts for all learners that would benefit from tactility and in particular those with low vision. Their exploration of 3-D printing to create assistive…
Descriptors: Visual Aids, Art Education, Assistive Technology, Manipulative Materials

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