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Hannes Rall; Emma Harper – Pedagogies: An International Journal, 2024
Our paper seeks to investigate how mediation using emerging technologies can increase student engagement within the context of teaching English Literature in Singapore. Through a discussion of our ongoing project to create an adaptation of Shakespeare's "Pericles, Prince of Tyre" as an animated game in virtual reality, we focus upon the…
Descriptors: Teaching Methods, Game Based Learning, English Literature, Computer Games
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Buck Bracey, Zoë E. – Journal of Research in Science Teaching, 2017
This article presents the results of exploratory research with community college students from non-dominant linguistic backgrounds (NDLB) in an introductory astronomy class as they collaborated to reconstruct dynamic cosmology visualizations through drawing. Data included student discourse during the drawing activity, post-activity interviews, and…
Descriptors: Two Year College Students, Community Colleges, Astronomy, Science Education
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Vidal, Helena; Hockstein, Lisa; Ahern, Joy; Stein, Karen – Journal of Museum Education, 2019
Museum educators and instructors of English as a Second Language (ESOL) at a community college in New York reflect on their experiences facilitating a program designed to enrich the language, cultural, and visual literacy skills of adult immigrant students. The CALTA21 program brought together three stakeholders, immigrant ESOL students, language…
Descriptors: Case Studies, Museums, Communities of Practice, English (Second Language)