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Corey Schimpf; Ruby Castellani; Molly H. Goldstein – International Journal of Technology and Design Education, 2025
Worldwide, engineering design is seeing an increase in pre-college settings due to changing educational policies and standards. Additionally, these projects can help students develop critical skills for a broad range of problem settings, such as design thinking and reflection. In design and other contexts, reflection is a mental process where…
Descriptors: Engineering Education, Reflection, Educational Technology, Learning Analytics
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Bull, Glen; Garofalo, Joe; Watts, Jo; Littman, Michael; Sherman, Roger – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2022
This paper describes use of a linear motor as a starting point for introducing related electricity and magnetism concepts. The Linear Motor Laboratory consists of a series of mechanisms and student learning activities centered around a reconstruction of the Charles Page Electromagnetic Engine patented in 1854. This work was undertaken in the Make…
Descriptors: Engines, Energy, Laboratories, Learning Activities
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Cengiz Tüysüz; Nurettin Can Bodur; Ilker Ugulu – Journal of Advanced Academics, 2024
An issue arising in emergency distance education procedures, such as the response to the COVID-19 pandemic, is a lack of appropriate high-quality content and course activities for high ability students suitable for distance education. In this study, online CAD-based learning experiences structured with the Tinkercad Circuits Platform designed for…
Descriptors: Distance Education, Academically Gifted, Computer Assisted Design, Emergency Programs
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Bulut, Derman; Samur, Yavuz; Cömert, Zeynep – Smart Learning Environments, 2022
In the 2020s, it is clear that children now spend most of their days in front of the screen. During screen time, playing games is one of the most important activities of children. However, technology is developing day by day and innovations are quickly becoming a natural part of life. Therefore, children now need to be creative people who produce…
Descriptors: Grade 5, Grade 6, Creative Thinking, Educational Technology
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Dilling, Frederik; Vogler, Amelie – Digital Experiences in Mathematics Education, 2021
Spatial ability is considered a major factor of intelligence and is increasingly important in times of digitization. This article explores the fostering of spatial ability through computer-aided design software. Different notions of spatial ability will be discussed, and, finally, a concept consisting of five aspects will be described. In…
Descriptors: Spatial Ability, Computer Assisted Design, Computer Software, Technology Integration
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Magana, Alejandra J.; Elluri, Sindhura; Dasgupta, Chandan; Seah, Ying Ying; Madamanchi, Aasakiran; Boutin, Mireille – Journal of Science Education and Technology, 2019
In science and engineering education, the use of heuristics has been introduced as a way of understanding the world, and as a way to approach problem-solving and design. However, important consequences for the use of heuristics are that they do not always guarantee a correct solution. Learning by Design has been identified as a pedagogical…
Descriptors: Role, Computer Simulation, Learning Experience, Middle School Students
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Choo, Sam; Park, Sunhi; Nelson, Nancy J. – Learning Disability Quarterly, 2021
Science, Technology, Engineering, and Mathematics (STEM) education initiatives have placed pressure on teachers to bring technology tools into classroom, including three-dimensional (3D) printing. Yet, little research has examined what specific math skills are required for 3D printing technology. This article describes a follow-up analysis of…
Descriptors: Spatial Ability, Thinking Skills, Mathematics Instruction, Mathematics Skills
Danielle Eve Schneider – ProQuest LLC, 2021
Immersive virtual reality as a tool in the middle-school classroom is a promising avenue to aid in cognitively challenging tasks requiring access to visual processes. As these tools become ever present in society, the expectation of school districts to include them into classroom curricula has become challenging, as there is inconsistent data…
Descriptors: STEM Education, Middle Schools, Computer Simulation, Technology Uses in Education
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Togou, Mohammed Amine; Lorenzo, Covadonga; Cornetta, Gianluca; Muntean, Gabriel-Miro – IEEE Transactions on Education, 2020
Contribution: The NEWTON fabrication laboratory (Fab Lab) Education Initiative assesses the effectiveness of Fab Lab-based learning on K-12 students' attitude toward learning science, technology, engineering, art, and mathematics (STEAM). It considers two aspects: (1) students' motivation and affective state and (2) students' observations and…
Descriptors: Instructional Effectiveness, Elementary School Students, Secondary School Students, Student Attitudes
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Denson, Cameron; Kelly, Daniel; Clark, Aaron – Engineering Design Graphics Journal, 2018
Binkley et al. (2012) contends that the economy and workplace for the 21st Century will not lie in the routine tasks of the past, instead emphasis will be put on the ability of students to communicate, share and use information to solve increasingly complex problems. This is especially true of individuals who chose to pursue careers in the…
Descriptors: Self Efficacy, Self Concept Measures, Visual Aids, Models