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Senad Orhani; Kyvete Shatri – Educational Process: International Journal, 2025
Background/purpose: In the modernized society with advanced technology, as education becomes increasingly dependent on information technology, there is a need to prepare the next generation of students with a wide variety of skills and abilities necessary for future scientific careers. Modern educational challenges include the task of engaging…
Descriptors: Computer Games, Technology Uses in Education, Game Based Learning, Student Motivation
Debora Lui; Deborah A. Fields; Yasmin B. Kafai – Cognition and Instruction, 2024
Debugging (or troubleshooting) provides a rich context to foster problem-solving. Yet, while we know much about some problems and strategies that novices face in programming on-screen, we know far less about debugging and troubleshooting in the context of physical computing, where coding issues may overlap with materially embedded problems. In…
Descriptors: Grade 9, STEM Education, Troubleshooting, Public Schools
David J. Amiel; Cynthia L. Blitz – International Journal of Computer Science Education in Schools, 2025
The increasing demand for computer science (CS) skills underscores the importance of integrating CS education into K-12 curricula to best prepare students for a digitally-driven society. Despite significant progress in expanding access to CS courses, disparities in participation persist, especially among historically underrepresented groups. This…
Descriptors: School Transition, Middle School Students, High School Students, Grade 9
Ying Chen; Stephanie M. Werner – Illinois Workforce and Education Research Collaborative, Discovery Partners Institute, 2024
The purpose of "The State of Computer Science in Illinois High Schools Series" is to analyze the landscape, structures, and pathways to and through computer science (CS) education in Illinois and to create a baseline by which to measure the expansion of CS education in the coming years. The series will include five reports, each…
Descriptors: Computer Science Education, High School Students, Enrollment Trends, Grade 9
David E. Platt – ProQuest LLC, 2024
This qualitative, phenomenological research study explores the best practices that secondary Grades 6-12 educators employ when using microcontrollers in the classroom. Governmental and private organizations have investigated and promoted the importance of Science, Technology, Engineering, Math (STEM) and computer science in education (Code…
Descriptors: Best Practices, Teaching Methods, Computer Science Education, Programming
Ajay Kumar Yadav; Dil Prasad Shrestha – International Journal of Computer Science Education in Schools, 2025
This study analyses the Computer Science (CS) curricula for grades 9 and 10 in Nepal, emphasising students' interests and needs within the social context. The study applied the mixed-methods research design. The quantitative data were collected from questionnaire surveys with students and teachers. The qualitative information was collected from…
Descriptors: Computer Science Education, Curriculum Development, Secondary School Students, Student Interests
Saritepeci, Mustafa – Asia-Pacific Education Researcher, 2020
This paper is to investigate into the effect of design-based learning (DBL) activities and programing training on computational thinking (CT) skills. In total, 119 from the ninth grade students were recruited for this study conducted within the scope of Computer Science course. A semi-experimental research design was adopted, and DBL activities…
Descriptors: Computation, Thinking Skills, Skill Development, High School Students
El-Hamamsy, Laila; Pellet, Jean-Philippe; Roberts, Matthew; Kovacs, Helena; Bruno, Barbara; Zufferey, Jessica Dehler; Mondada, Francesco – ACM Transactions on Computing Education, 2023
Context: Introducing Computer Science (CS) into formal education can be challenging, notably when considering the numerous stakeholders involved which include the students, teachers, schools, and policy makers. We believe these perspectives should be considered conjointly, which is possible within Research Practice Partnerships (RPPs). RPPs look…
Descriptors: Theory Practice Relationship, Research and Development, Partnerships in Education, Computer Science Education
Jonas Tillmann; Claas Wegner – International Journal of Research in Education and Science, 2024
Satellite laboratories, designed to ignite interest in technical and computer science topics, employ cross-age peer tutoring and physical computing platforms. Catering to students from 5th grade onwards, these laboratories are led by tutors from 9th grade onwards. Employing a design-based research approach, the project aims to comprehensively…
Descriptors: Computer Science Education, Tutoring, STEM Education, Secondary School Students
Mahroof, Ameema; Saeed, Muhammad – Bulletin of Education and Research, 2021
This small scale study aims to analyze the question papers of Board of Intermediate and Secondary Education in the subject of computer science with reference to item analysis and Bloom's taxonomy. Data were collected from 100 students of Grade 9th and 10th from the schools of Lahore city using convenient sampling technique. Data collected on the…
Descriptors: Foreign Countries, Secondary Education, Computer Science Education, Item Analysis
Podworny, Susanne; Hüsing, Sven; Schulte, Carsten – Statistics Education Research Journal, 2022
Data science surrounds us in contexts as diverse as climate change, air pollution, route-finding, genomics, market manipulation, and movie recommendations. To open the "data-science-black-box" for lower secondary school students, we developed a data science teaching unit focusing on the analysis of environmental data, which we embedded…
Descriptors: Statistics Education, Programming, Programming Languages, Data Analysis
Shaw, Mia S.; Fields, Deborah A.; Kafai, Yasmin B. – International Journal of Multicultural Education, 2019
The development of student identities--their interests in computer science, perceptions of the discipline, and sense of belonging in the field--is critical for broadening participation of underrepresented groups in computing. This paper reports on the design of portfolios in which two classes of high school students reflected on the process of…
Descriptors: Computer Science, Sense of Community, High School Students, Disproportionate Representation
Simulwi, Leslie; Musonda, Evaristo – International Journal of Information and Communication Technology Education, 2020
The study investigates the impact of compulsory computer studies (CS) on information and communication technology (ICT) literacy in secondary schools in the Livingstone District, Zambia. The objectives were to investigate the availability of specialised ICT teachers, to find out the availability of ICT equipment and infrastructure, and to…
Descriptors: Compulsory Education, Computer Science Education, Technological Literacy, Information Technology
Efecan, Can Fatih; Sendag, Serkan; Gedik, Nuray – Journal of Educational Computing Research, 2021
Learning programming is a painful process for most students, especially those learning text- based programming languages. In this study, based on the principle of Bandura's social learning theory, the vicarious real-life experiences of several pioneers in the field of IT and programming were presented as 15-minutes stories to a group of 9th…
Descriptors: Programming, Computer Science Education, Academic Achievement, Comparative Analysis
Busuttil, Leonard; Formosa, Marquita – Informatics in Education, 2020
This paper investigates unplugged computing as a formal pedagogical strategy to teaching computing to a Maltese secondary class of Year 9 students. It aims at identifying the effectiveness of this pedagogy outlining the strengths and weaknesses in its application, taking into consideration the level of attainment for students, as well as the…
Descriptors: Foreign Countries, Computer Science Education, Grade 9, Secondary School Students
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