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Furkan Kalyoncu; Hasan Karal – Education and Information Technologies, 2025
The aim of this study is to design and develop an augmented reality based mobile application (HardwARe teaching material) based on the "Computer Systems" subject outcomes in the 5th grade curriculum. In the design and development phase of the HardwARe teaching material, the design-based research (DBR) method, which is frequently…
Descriptors: Computer Simulation, Technology Uses in Education, Design, Material Development
Oflaz, Gülçin – Educational Policy Analysis and Strategic Research, 2023
If chosen carefully according to teaching purposes and incorporated into the curriculum, games can enhance teaching and learning. The use of didactic games while teaching maths can support students' motivation and performance during the lesson. Therefore, educational games should be preferred in maths classes as an alternative teaching method. In…
Descriptors: Educational Games, Preservice Teachers, Mathematics Teachers, Models
Ervi Rahmadani; Bungawati – Elementary School Forum (Mimbar Sekolah Dasar), 2024
Currently, it is still rare to find teaching materials that are innovative and use technology, so they have an impact on decreasing student motivation and independence in learning. The purpose of this study was to describe the stages of developing teaching materials, determine the validity and practicality of the teaching materials produced and…
Descriptors: Foreign Countries, Instructional Materials, Educational Technology, Technology Uses in Education
Haas, Alison; Januszyk, Rita; Grapin, Scott E.; Goggins, Marcelle; Llosa, Lorena; Lee, Okhee – Journal of Science Teacher Education, 2021
The adoption of "A Framework for K-12 Science Education" and the Next Generation Science Standards (NGSS) across the U.S. requires that the field of science education develops high-quality instructional materials. This need is particularly urgent as schools and districts are expected to design or adapt instructional materials for an…
Descriptors: Instructional Materials, Material Development, Academic Standards, Alignment (Education)
Wang, Tzu-Ling; Tseng, Yi-Kuan – Journal of Computer Assisted Learning, 2020
The purpose of this study was to investigate not only the effectiveness of dynamic versus static visualizations on learning star motions but also the influence of students' spatial abilities with these two types of visualizations on their learning. We assigned 155 fifth-grade students to either a dynamic or a static condition. We used a science…
Descriptors: Teaching Methods, Computer Assisted Instruction, Spatial Ability, Science Achievement
Samosa, Resty Calo; Deocampo, Michelle D. G.; Gregorio, Katrina Jane B.; Mangayan, Mischelle Marie C.; Omlang, Maecy G. – Online Submission, 2021
This study focuses on the effectiveness of employing Cartoon Cum Strategic Intervention Material as learning instructional techniques to improve Grade 5 learners' ability to make meaning from text. This intervention encourages students to focus on big ideas and to consider how specific details contribute to the big picture. Cartoons can be…
Descriptors: Cartoons, Teaching Methods, Intervention, Instructional Improvement
Bakioglu, Büsra; Karamustafaoglu, Orhan – Universal Journal of Educational Research, 2017
The main purpose of this research was to develop a guide material in line with learning outcomes of the unit for the 5th Graders titled Solving the Puzzle: Our Body in order to be utilized during out-of-school learning activities by science teachers. There is no guide material developed in our country for science teachers to be used in out-of…
Descriptors: Guides, Science Education, Elementary School Science, Grade 5

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