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Wilson, Jahi – ProQuest LLC, 2023
The purpose of the current study was to examine the effectiveness of virtual reality as a creative adaptive learning tool to help participants control their perceived stress and, in turn, their psychological well-being. The study leveraged humanistic learning theory to conceptualize findings. 353 participants were recruited from five high schools…
Descriptors: Computer Simulation, Anxiety, Well Being, Prediction
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Bor-Chen Kuo; Frederic Tao Yi Chang – Education and Information Technologies, 2025
In the modern era, students increasingly access digital tools like adaptive learning platforms to enhance self-regulated learning (SRL). This study developed and validated a Self-Regulated Learning Integrated Questionnaire (SRLIQ) tailored for offline and online learning environments, particularly in AI-driven platforms like the Taiwan Adaptive…
Descriptors: Test Construction, Questionnaires, Independent Study, Electronic Learning
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Wang, Yuan; Baker, Ryan – International Review of Research in Open and Distributed Learning, 2018
In recent years there has been considerable interest in how many learners complete MOOCs, and what factors during usage can predict completion. Others, however, have argued that many learners never intend to complete MOOCs, and take MOOCs for other reasons. There has been qualitative research into why learners take MOOCs, but the link between…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Technology Uses in Education
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Jang, Eunice Eunhee; Lajoie, Susanne P.; Wagner, Maryam; Xu, Zhenhua; Poitras, Eric; Naismith, Laura – Journal of Educational Computing Research, 2017
Technology-rich learning environments (TREs) provide opportunities for learners to engage in complex interactions involving a multitude of cognitive, metacognitive, and affective states. Understanding learners' distinct learning progressions in TREs demand inquiry approaches that employ well-conceived theoretical accounts of these multiple facets.…
Descriptors: Educational Technology, Technology Uses in Education, Simulation, Patients
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Shi, Yinghui; Peng, Changling; Yang, Harrison Hao; MacLeod, Jason – Open Learning, 2018
The study reported here examined college students' academic self-efficacy, 'academic press' and learning achievement, as well as the association between these three variables within learning contexts using interactive whiteboard-based instruction. A quasi-experimental study was conducted using a sample (n = 103) of first-year college students in…
Descriptors: Teaching Methods, Educational Technology, College Students, Academic Achievement
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Matlen, Bryan J.; Richland, Lindsey E.; Klostermann, Ellen C.; Lyons, Emily – Grantee Submission, 2018
Mathematical problem solving typically involves manipulating visual symbols (e.g., equations), and prior research suggests that those symbols serve as diagrammatic representations (e.g., Landy & Goldstone, 2010). The present work examines the ways that instructional design of student engagement with these diagrammatic representations may…
Descriptors: Visual Aids, Mathematics Instruction, Instructional Effectiveness, Incidence
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Foley-Nicpon, Megan; Assouline, Susan G.; Kivlighan, D. Martin; Fosenburg, Staci; Cederberg, Charles; Nanji, Michelle – High Ability Studies, 2017
Contemporary models highlight the need to cultivate cognitive and psychosocial factors in developing domain-specific talent. This model was the basis for the current study where high ability youth with self-reported social difficulties (n = 28, 12 with a coexisting disability) participated in a social skills and talent development intervention…
Descriptors: Social Development, Talent Development, Intervention, Interpersonal Competence