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Showing 1 to 15 of 155 results Save | Export
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Swain, Deepika; Jena, Lalatendu Kesari; Dash, Sanket Sunand; Yadav, Rama Shankar – European Journal of Training and Development, 2023
Purpose: The purpose of this paper is to empirically exhibit the moderating effect of learner interaction (LI) on motivation to learn (MTL), mobile learning (ML) and online learning climate (OLC), so as to bring in enhanced rigour to the virtual knowledge dissemination during the times of crisis. Design/methodology/approach: A total of 784 valid…
Descriptors: Learning Motivation, Electronic Learning, Handheld Devices, Online Courses
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Yeh, Ching-Hsuan; Wang, Yi-Shun; Wang, Yu-Min; Liao, Ting-Jun – Interactive Learning Environments, 2023
Mobile phones are now used ubiquitously in everyday life around the world. However, using mobile devices for learning activities (i.e. m-learning) is not as popular as initially expected. This study explores the factors that affect m-learning apps acceptance among mobile phone users and investigates how personality, readiness, and motivation…
Descriptors: Handheld Devices, Educational Technology, Gamification, Electronic Learning
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Nicolas Loiseau; Adrien Bruni; Pierre Puigpinos; Jean-Christophe Sakdavong – International Association for Development of the Information Society, 2024
This paper explores the concept of self-efficacy and its impact on individual performance on a mobile learning application. Self-efficacy refers to one's belief in their ability to achieve their goals and is a key factor in everyday life. To investigate the relationship between self-efficacy and performance, we conducted an experiment with 104…
Descriptors: Self Efficacy, Telecommunications, Handheld Devices, Computer Software
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Zhaokun Meng; Rui Li – Journal of Computing in Higher Education, 2024
While extensive studies on informal online learning have been well documented to afford teachers' collaborative learning and knowledge sharing, little is still known about their motivational factors regarding the continuance intention of informal online learning. To this end, an extended expectation confirmation model (ECM) was proposed including…
Descriptors: Informal Education, Teacher Attitudes, Communities of Practice, Computer Mediated Communication
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Yang Tiantian; Abu Bakar Razali; Nurul N. Zulkifli; Joanna J. Jeyaraj – Journal of Pedagogical Research, 2024
Recognizing the roles that English vocabulary, social interaction, academic performance, and learning motivation play in language learning can be useful in chiefly enhancing EFL language acquisition. This research explores the challenges that the pre-college EFL students encounter while expanding their word learning knowledge, communicating in the…
Descriptors: Cooperative Learning, Telecommunications, Handheld Devices, Learning Motivation
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Atasever, Askay Nur; Çelik, Levent; Eroglu, Yüksel – Participatory Educational Research, 2023
In this study, the mediating role of digital addiction in the relationship between academic motivation and life satisfaction was examined. The present study was quantitative in nature and correlational design was used. The data were collected through Google Forms. 191 university students selected by convenience sampling method participated in the…
Descriptors: College Students, Handheld Devices, Computer Games, Learning Motivation
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Zhu, Xiaowen – Educational Gerontology, 2022
Older adults' m-learning activities have attracted the attention of scholars because of the heterogeneity of older adults and ever-changing learning needs triggered by technology development. However, a profound division remains between the research framework of m-learning for young people and that for older adults. This research explores the…
Descriptors: Older Adults, Electronic Learning, Learning Motivation, Behavior
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Ciloglu, Tahsin; Ustun, Ahmet Berk – Journal of Science Education and Technology, 2023
The purpose of this study is to enhance online biology learning with mobile augmented reality (AR) applications and to assess the impact of mobile AR applications on students' motivation, self-efficacy, and attitudes toward biology learning. Students were interviewed, and the usefulness of mobile AR applications was evaluated using a…
Descriptors: High School Students, Secondary School Science, Science Education, Biology
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Gorghiu, Gabriel; Pribeanu, Costin; Lamanauskas, Vincentas; Slekiene, Violeta – Problems of Education in the 21st Century, 2020
With the explosion of mobile technologies, mobile teaching and learning became an important educational challenge. Since both teachers and students are increasingly using mobile devices in their everyday life, the question is why so little progress has been made in this direction. Clearly, the initiative of introducing mobile technology in class…
Descriptors: Electronic Learning, Teacher Attitudes, Science Teachers, Foreign Countries
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Aliabd Kadhum – Journal on English Language Teaching, 2024
This study explores the impact of mobile learning applications on the vocabulary acquisition, motivation, and engagement of Iraqi ESP medical students. This study was conducted with 60 students from Meisan University, who were randomly divided into an experimental group using the Quizlet mobile application and a control group following traditional…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Computer Oriented Programs
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Turan, Serhat; Yaman, M. Sibel; Genc, Halil Ibrahim; Donmez, Ahmet; Herguner, Gülten; Yaman, Çetin – Turkish Online Journal of Educational Technology - TOJET, 2022
In this research, it was aimed to determine the predictive power of academic motivation and attitudes towards mobile learning on perceived learning in sports science students. 416 (197 female+219 male) sports science students were included in the research, which was conducted in accordance with the correlational survey model. In the research,…
Descriptors: Foreign Countries, Student Motivation, Student Attitudes, College Students
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Fatimah H. Aldeeb; Omar M. Sallabi; Monther M. Elaish; Gwo-Jen Hwang – Journal of Computer Assisted Learning, 2024
Background: This paper examines the use of augmented reality (AR) as a concept-association tool in schools, with the aim of enhancing primary school students' learning outcomes and engagement. Conflicting findings exist in previous studies regarding the cognitive load of AR-enriched learning, with some reporting reduced load and others indicating…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Learning Processes
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Chen, Hong-Ren; Lin, Wen-Shan; Hsu, Tien-Yu; Lin, Tzu-Chun; Chen, Nian-Shing – IEEE Transactions on Learning Technologies, 2023
Research on the use of augmented reality technology in museums is mostly limited to scientific knowledge. The use of wearable device technology learning materials to benefit students in the process of English learning has been somewhat explored, along with differences in students' learning styles and their influence on students' learning…
Descriptors: Educational Games, Museums, Situated Learning, Cognitive Style
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Moon, Andria L.; Francom, Gregory M.; Wold, Cheryl M. – TechTrends: Linking Research and Practice to Improve Learning, 2021
Approaches to using devices in the classroom can be classified as learning "with" technology or learning "from" technology (Howland et al., 2011). Though the benefits of constructionist, learning "with" technology learning experiences has been discussed (e.g., Baytak & Land, 2011; Levinsen, 2008), few studies have…
Descriptors: Technology Integration, Constructivism (Learning), Reading Comprehension, Reading Instruction
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Heather D. Quirk; Ria Nagar; Page L. Anderson – Journal of American College Health, 2024
Objective: This project examines students' experiences using a mental health mobile application (app) as part of a class assignment developed to support student well-being. Participants: Data was collected from 265 undergraduate students enrolled in a psychology course during the COVID-19 pandemic. Methods: Students developed a self-care goal and…
Descriptors: Daily Living Skills, Computer Software, Telecommunications, Handheld Devices
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