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Lee, I-Jui – Interactive Learning Environments, 2023
Taiwan's vocational wood-furniture schools still focus only on the traditional manual training strategy, and so students' knowledge of the furniture-manufacturing process is fragmented. Moreover, they possess limited manual skills without learning the workflows and strategies of furniture production, which is inadequate for satisfying the direct…
Descriptors: Foreign Countries, Vocational Education, Woodworking, Computer Simulation
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Huang, Hsinfu; Lee, Chang-Franw – Interactive Learning Environments, 2022
The aim of the present study was to explore the learning usability factors of 3D modeling in virtual reality environment (VRE). Users' 3D modeling usability factors in VR were investigated through principal component analysis (PCA). Fifty industrial design students participated in the 3D modeling learning in VR experience experiment, and their…
Descriptors: Usability, Computer Simulation, Educational Technology, Geometric Concepts
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Bernier, Andrew; Fowler, Rick H. – Afterschool Matters, 2020
The education landscape, both in and out of school, has shifted dramatically, during the COVID-19 pandemic, to digital learning. This shift has compounded the need for digital media literacy, a wide-ranging and often-changing concept that encompasses the competence to use technical equipment, intelligently consume and process information, and…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses
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Hafour, Marwa F.; Al-Rashidy, Al-Shaimaa M. – JALT CALL Journal, 2020
This study examined the impact of storyboarding-based collaborative narrative writing using Google Docs on EFL learners' writing fluency, syntactic complexity, and overall performance. For this purpose, a cohort of 30 EFL college learners was selected and exposed to a nine-week intervention where they collaboratively wrote storyboarding-based…
Descriptors: Collaborative Writing, English (Second Language), Second Language Learning, College Students
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O'Byrne, W. Ian; Radakovic, Nenad; Hunter-Doniger, Tracey; Fox, Madison; Kern, Reggie; Parnell, Stephanie – International Journal of Education in Mathematics, Science and Technology, 2018
In recent years, tablets have been shown to serve as incredible teaching tools in classrooms around the world. In mathematics education, divergent thinking, creativity, and play may play a key role in formation of adaptive thinking and math achievement. This qualitative, participatory action research investigated the use of an instructional model…
Descriptors: Creativity, Creative Thinking, Preservice Teachers, Animation
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Balzotti, Jon – Journal of Basic Writing, 2016
This article describes an innovative pedagogical technique for multimodal composition courses: the use of storyboarding as an invention tool across multiple composition platforms. Student response data and our textual analysis of their multimodal texts over a two-year period reveal some challenges when new media projects are taught alongside…
Descriptors: Teaching Methods, Writing (Composition), Educational Technology, Technology Uses in Education
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Voss, Brett – Australian Journal of Music Education, 2016
Education in a contemporary context increasingly requires students to engage with learning technologies. This can present a challenge to both students and teachers who at times struggle to engage with the technical processes involved in navigating these technologies. Outside of formal education settings, on-demand information facilitated through…
Descriptors: Music, Music Activities, Music Education, Production Techniques