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White, Holly; Forbes, Cory T. – Journal of Geography in Higher Education, 2023
Undergraduate students may possess underdeveloped knowledge about water systems, particularly groundwater. The use of models and modeling have been employed in undergraduate classrooms to support students' learning about water. However, effective modeling requires spatial thinking skills, which undergraduate students may also need to develop.…
Descriptors: Undergraduate Students, Water, Environmental Education, College Science
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Jiri Panek; Benjamin Hennig; Jonathan Huck; Karl Benediktsson – Journal of Geography in Higher Education, 2024
Geospatial technologies have revolutionised the field of hazard research as well as geography field-courses, providing powerful tools to analyse and visualise geospatial data for decision-making purposes. This paper presents a case study of Paper2GIS, an application for field data collection tested during an international field course in…
Descriptors: Geography Instruction, Geographic Information Systems, Interdisciplinary Approach, Research Methodology
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Magner, Brigid – Journal of Geography in Higher Education, 2022
Visual analysis is a commonplace technique in geography pedagogy yet it is rarely used in the Australian literary studies context. This article explores the potential for visual analysis to contribute to the shared understanding of a work of literature in a university classroom setting. The use of visual analysis geography can encourage students…
Descriptors: Teaching Methods, Geography Instruction, Literature, Undergraduate Students
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McNeal, Karen S.; Ryker, Katherine; Whitmeyer, Shelley; Giorgis, Scott; Atkins, Rachel; LaDue, Nicole; Clark, Christine; Soltis, Nick; Pingel, Thomas – Journal of Geography in Higher Education, 2020
We developed and tested different pedagogical treatments using an Augmented Reality (AR) Sandbox to teach introductory geoscience students about reading topographic maps at five institutions in both pilot and full implementation studies. The AR Sandbox treatments were characterized as 1) unstructured play, 2) a semi-structured lesson, and 3) a…
Descriptors: Active Learning, Inquiry, Undergraduate Students, Computer Simulation
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Bush, Drew; Sieber, Renee; Chandler, Mark A.; Sohl, Linda E. – Journal of Geography in Higher Education, 2019
Geography educators have long taught anthropogenic global climate change (AGCC) using geospatial data, visualizations, analysis tools and models. We examined the attitudes of teachers at secondary schools, research institutions, colleges and universities tasked with teaching using one such technology. We designed a seventeen-question online survey…
Descriptors: Climate, Change, Ecology, Teaching Methods
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Pánek, Jirí; Glass, Michael – Journal of Geography in Higher Education, 2018
Mobile technology is increasingly widespread in geographic instruction, raising questions about how to integrate and analyse data from multiple users. Collector for ArcGIS allows researchers to gather multi-sensory field data, and is therefore a prospective way to integrate qualitative and quantitative information. We evaluate students' experience…
Descriptors: Handheld Devices, Technology Uses in Education, Geographic Information Systems, Place Based Education
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Soltis, Nicholas A.; McNeal, Karen S.; Atkins, Rachel M.; Maudlin, Lindsay C. – Journal of Geography in Higher Education, 2020
Augmented reality (AR) sandboxes are useful tools in helping students develop a three-dimensional understanding of topographic maps and landforms. Research on the AR sandbox indicates that students enjoy it, but evidence about student learning gains is inconclusive. This study aims to understand how students engage with these tools as a precedent…
Descriptors: Computer Simulation, Simulated Environment, Visualization, Maps
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Priestnall, Gary; FitzGerald, Elizabeth; Meek, Sam; Sharples, Mike; Polmear, Gemma – Journal of Geography in Higher Education, 2019
This paper provides a two-phase study to compare alternative techniques for augmenting landscape scenes on geography fieldtrips. The techniques were: a pre-prepared acetate overlay; a custom-designed mobile field guide; a locative media app on a smartphone; a virtual globe on a tablet PC; a head-mounted virtual reality display, and a geo-wand…
Descriptors: Student Participation, Evaluators, Handheld Devices, Geographic Information Systems